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Armor Resistance Guide

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Armor Resistance

Armor resistance listed on the Hero screen is the percentage of damage negated from an enemy attack. The current maximum resistance is 90% on all formats however the formula for calculating resistance is different on the mobile to the pc/console versions.

Mobile formula: Combined Resistances * 0.85 = Total Resistance (Rounded down to whole number)

PC/Console formula: Combined Resistances * 0.75 = Total Resistance

Nightmare Mode PC formula: Combined Resistances * 0.55 = Total Resistance

Armor Set Bonus

By equipping a complete set of armor, all stats and resistances will receive a 20% (25% on the PC) bonus (rounded down on mobile, STRICTLY rounded up on PC/console - a base of 9 will have a set bonus value of 12). Note, on the Mobile version, Plate and Pristine are part of the same set.

    • Edit: Bonus on console is 33%. 20% of 9 is 1.8 rounded up to 2, 9+2 = 11. At a base of 4 a stat bonus will display 5 with a set, 4 x 0.33 = 1.32 or 1 rounded down. When adding a fifth base point the total jumps to 7, 5 x 0.33 = 1.65 rounded up to 2, 5 + 2 = 7. 20% cannot be correct as a 20% of 5 = 6.
    • Debating ^^^. If we assume Console is always rounded up as previously stated, so 4 x 0.33 = 1.32 would have to be rounded up to 2, so 33% is not correct... 25% would be adequate for the examples provided. 4 X 0.25 = 1 so 4+1.. 5 X 0.24 = 1.25 so 5+2. I don't have the console version, but if 33% is correct, then that means that 7 would get +3, 7*0.33 = 2.33.

See: Armor Types

Base Values

The base value of the resistances also play a huge role in getting the highest resistance possible. If a pristine piece of armor has 18 or higher resistance then the player will not be able to upgrade that resistance. The other armor types have lower caps and that is why they do not upgrade as high.

The following are the upgrade paths for the various starting values, calculated using the Mobile version.

Base resistance\Upgrade no. 1 2 3 4 5 6 7 8 9 10 11 12 13 w/Bonus
1 2 3 4 5 6 7 8 9 10 12 14 16 19 22
2 3456789101214161922
3 456789101214161922
4 56789101214161922
5 6789101214161922
6 789101214161922
7 89101214161922
8 9101214161922
9 101214161922
10 1214161922
11 13151821
12 14161922
13 151821
14 161922
15 1821
16 1922
17 2024
18 21
19 22
20 24

The following are the upgrade paths for starting values up to 18, calculated using the PC version as of the 7.11b patch.

Base resistance\Upgrade no. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 w/Bonus
1 2 3 4 5 6 7 8 9 10 11 12 13 14 16 18 20 23 29
2 345678910111213141618202329
3 45678910111213141618202329
4 5678910111213141618202329
5 678910111213141618202329
6 78910111213141618202329
7 8910111213141618202329
8 910111213141618202329
9 10111213141618202329
10 111213141618202329
11 1213141618202329
12 13141618202329
13 141618202329
14 1618202329
15 1719212430
16 18202329
17 19212430
18 202329


Note: When you reach 23 / 24 %, you can only upgrade 1% per every 10th upgrade level of the armor. This means if you have reached 23% armor, you can add 1% going from level 9 to 10, 19 to 20, 29 to 30, etc. This is regardless of the upgrade level you reached 23% at so for maximum potential, it is best to get 23% before the armor is level 10 (Or as soon as possible on weaker armor.). Upon the last level of the armor (regardless of the armor level), you will increase 2% instead of 1% of the armor.

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