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The Bowling Ball Turret, is a Squire / Countess tower. It has the longest range and highest potential attack rate of all Squire towers.

It drops stone balls over a very narrow firing cone. These balls respect gravity and collision physics and crumble after six (6) ricochets off of enemies or surfaces. No more than 30 projectiles can be present per turret, though this limit is rarely ever reached.

In Redux, the bowling balls have a higher initial velocity.

Usage[]

On flat or downhill terrain, this turret is very effective at blocking bottlenecks; the knockback effect makes it work like a Bouncer Blockades, but often without taking damage. Since it has barely any area of effect, it is best supported by a harpoon or other AoE tower. Care must be taken in placement to avoid having the balls bounce backwards, off of railings, or through uneven terrain.

Stat Scaling[]

  • Stats measurements taken without extra buffs & applied skill points.
  • All Squire towers have 1.625x more health and attack damage on Nightmare and Ascension.

PC Scaling[]

  • (*) Indicates redux scaling with a value in the array
Defense Upgrade Level Health Damage Range Attack Rate (Sec.) Mana Invested to upgrade
0 (Base) 666 (*470) 132 (*90) 13.60 (*12.00) 2.83 (*3.64) 0
1 986 187 (*226) 14.66 2.45 100
2 1644 313 (*418) 16.69 1.93 200
3 2832 552 (*809) 19.36 1.48 400
4 4359 863 (*1361) 21.68 1.21 700
5 6323 1271 (*2132) 23.86 1.01 1220

Console Scaling[]

Defense Upgrade Level Health Damage Range Attack Rate (Sec.) Mana Invested to upgrade
0 (Base) 386 86 12.00 2.00 0
1 659 170 14.66 1.35 100
2 927 261 16.69 1.06 200
3 1373 424 19.36 0.82 400
4 1853 616 21.68 0.66 700
5 2392 847 23.86 0.56 1220

Notes[]

  • Since this turret's projectiles are affected by gravity, it struggles to damage flying opponents. However, its increased projectile velocity in Redux has shown to be advantageous against the Wasp Queen, provided that a sturdy hero can keep her close to relatively flat ground.
  • On Console, with 241 tower rate and a 20 boost Huntress Guardian, the tower will attack at 0.10 seconds.

Upgrade Table[]

Level Health Damage Attack Rate (in sec) Attack Range Mana To Upgrade To Mana Invested
Base 470 85 2.35 12.00 100 100
1 819 168 1.60 14.66 100 200
2 1169 257 1.27 16.69 200 400
3 1758 417 0.98 19.36 400 800
4 2403 604 0.81 21.68 700 1500
5 3133 828 0.68 23.86 1220 2720
  • Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
  • On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.

Version History[]

Redux[]

  • ?: Projectile speed increased.

Console[]

  • Patch 1 ( Moraggo )
    • Damage Nerfed by 25%
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