Crystalline Dimension
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Spawn a Portal to the Crystalline Dimension by Collecting All Four Lost Eternia Shards!
Added by Crystal clearThis map features several enhanced enemies, as well as crystalline manifestations of the heroes & every boss encountered throughout the main campaign from the Quest for the Lost Eternia Shards maps (excluding the Goblin Battlecruiser.)

Added by CaptainskyAfter defeating all crystalline boss monsters, the Old One appears and must be defeated in order for the heroes to reunite with their parents. Each legendary hero must be defended in succession. Each new hero will need new defenses due to the maps changing; if you fail at any point of this event you must restart from the first map.
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Access
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Players can access the Crystal Dimension through a portal in the Tavern. (For console players, the portal is located once you play one of the DLC maps on a difficulty you have beaten all 4 on.) The portal will only spawn after the player collects all four Lost Eternia Shards in sucession: Purple (Mistymire Forest), Blue (Moraggo Desert Town), Yellow (Aquanos) and Red (Sky City). It is important that the portal will be only available for one difficulty if the owner of the tavern got the 4 crystals on the same or higher difficulty AND the same mode for hardcore (HC).
Console Note: the portal to the Crystalline Dimension is found in the Sky City map.
E.g.
- Mystimire Forest on hard HC
- Moraggo Desert on medium HC and insane no HC
- Aquanos on medium HC and hard no HC
- Sky City on hard HC
- portal without HC is available for hard or lower and the portal with HC is available for medium or lower (because Morrago+Aquanos WITH HC were only beaten on medium).
Story
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Full Story
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Intro Cinematic "With all four Eternia Shards collected, the team holds them up to the sunlight, and the crystal fragments begin to float into the air, moving towards each other. In a flash of light they merge, to reveal a large, twisted purple Eternia Crystal, with a swirling portal of energy around it! A voice emanatets from the black abyss. You have come far in seeking your parents, little children. It is time now that you entered the portal as they did and face your destiny! Shocked at this turn of events, the group consults with each other... what must this mean? What is inside this Eternia Crystal? Could their legendary predecessors really be inside? Putting aside any fear and doubt, the heroes agree: they must investigate! The champions take a moment to prepare themselves for what may lie ahead. Ready together before this ultimate challenge, the team of heroes prepare to enter the vortex before them, and though they may be little, stand tall before whatever dangers await inside!" | ||||||||||||
Rewards
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The most "wanted" reward are the Legendary skins, and its alternative the Super Legendary skin. You get the Class-Specific skin whenever you kill the Old One. If you kill him on any difficulty (Even easy, which is the easiest way if you're just farming the legendary skins) And for the Super Legendary skins you have to beat it on Nightmare, with hardcore enabled.
Weapons:
Costumes
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- Completing this unlockable map by defeating the Old One boss on Nightmare Hardcore will unlock a new class-specific Super Legendary Hero costume. (To enable hardcore mode, complete all of the eternia shard maps on nightmare hardcore mode to unlock it.)
- Completing this map on any difficulty mode enabled unlocks a class specific Legendary hero costume.
Glitches
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- When you place a Turret on the Final boss map it can cause you to continuously fall through the Raising platform and die continuously
Trivia
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The crystalline versions of the heroes give 0 EXP, as indicated on the bottom of the screen when one is killed.
Media
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Levels
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Players will face several waves of enemies on different planes of the Crystalline Dimension.
| Legendary Huntress | ||||
|---|---|---|---|---|
| Number of Crystals | Number of Waves | |||
| | 2 | |||
| Defense Units | Starting Mana | |||
| 175 | 5600 | |||
| Hazards | Mana Per Round | |||
| Falling Off Map | 5600 | |||
| Legendary Monk | ||||
|---|---|---|---|---|
| Number of Crystals | Number of Waves | |||
| | 2 | |||
| Defense Units | Starting Mana | |||
| 175 | 5600 | |||
| Hazards | Mana Per Round | |||
| Falling Off Map | 5600 | |||
| Legendary Mage | ||||
|---|---|---|---|---|
| Number of Crystals | Number of Waves | |||
| | 2 | |||
| Defense Units | Starting Mana | |||
| 175 | 5600 | |||
| Hazards | Mana Per Round | |||
| Falling Off Map | 5600 | |||
| Legendary Knight | ||||
|---|---|---|---|---|
| Number of Crystals | Number of Waves | |||
| | 1 | |||
| Defense Units | Starting Mana | |||
| 110 | 6400 | |||
| Hazards | Mana Per Round | |||
| Falling Off Map | N/A | |||
| Old One | ||||
|---|---|---|---|---|
| Number of Crystals | Number of Waves | |||
| | 1 | |||
| Defense Units | Starting Mana | |||
| 10 | 0 | |||
| Hazards | Mana Per Round | |||
| Falling Off Map | N/A | |||