The Enrage Aura is the final aura the Monk and Initiate unlock. It may cause enemies inside it to attack other enemies. Enraged monsters can attack enemies immune to this aura, but they will not retaliate. Ogres, bosses, and creatures with a fire affinity cannot be enraged.
The Enrage Aura is a great alternative to the Ensnare Aura and Electric Auras on lower difficulty levels. While it does not directly damage or slow enemies, the Enrage Aura effectively combines the two. It can direct enemies away from Eternia Crystals, heroes and physical defenses, instead attacking and damaging their own allies.
The net damage output and disabling effects of this aura are highly volatile. In cases with a small number of enemies moving at high speed through its area, an enrage aura can seem almost useless, as few will be enraged and those that are will likely attack others moving at full speed for little damage.
The targeted enemies, if not affected, will naturally leave the area, pulling the enraged enemies along, which will clear the effect. However, in the case of large enemy numbers and slow enemy speeds (often due to an overlapping ensnare aura) the enrage aura can grind enormous enemy groups to a standstill and decimate their numbers as enraged kobolds explode and warriors cut hordes apart. Complemented by damaging auras, towers and walls the enrage aura can lend a powerful but expensive and somewhat unreliable finisher to a defense.
Tips/Notes[]
- The chance to enrage a susceptible enemy is hard-capped at 93%.
- This is the only defense that can stop Dark Elf Warriors from pursuing players.
- Enrage Auras are useful with other auras and other means of crowd control at high traffic locations or for spawn camping.
Stat Scaling[]
*Stats taken without upgrades or extra buffs.
Health[]
*All auras have 15% shorter lifespans on Nightmare and Ascension.
Aura Lifespan | Max Health |
---|---|
0 | ??? (Base) |
1 | ??? |
2 | ??? |
Potency[]
Aura Effect Strength | Chance to Enrage |
---|---|
0 | ? (Base) |
1 | ? |
? | 93% (Cap) |
Range[]
*All auras have 30% less range on Nightmare and Ascension.
Aura Radius | Range |
---|---|
0 | ? (Base) |
1 | ? |
Apprentice / Adept: | Magic Missile Tower | Magic Blockade | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Snowball Tower | ||||||
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Mortar Turret | ||||||
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Oil Trap | ||||||
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Barbarian: (Redux Only) |
Damage Totem | Speed Totem | ||||
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
SAM Unit | ||||||
Jester: | Jack-in-the-Box | Party Popper Tower | Presents | |||
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion | Spider Queen Minion | |||||
Hermit: (Vanilla Only) |
Seed Bomb Tower | Web Wall | Nature Pylon | Mushroom Spore Tower | Forest Golem |