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Ensnare Aura
Ensnare Aura
Ensnare Aura slows down the movement speed of any non-boss enemy that is not immune to poison. It costs 3 DU on PC and 2 DU on consoles.

Starting at 70%, the percentage to which enemies are slowed down can be as low as 20% with high Defense Base Damage, and using an Apprentice Guardian it can lowered to around 10%. Blockades can be rendered obsolete by placing the Ensnare Aura in front of ranged offensive towers to give them sufficient time to dispatch enemies without the need for a barricade. The Ensnare Aura can also be effectively combined with Electric Aura and Inferno Trap, maximizing the amount of time enemies spend inside of a damaging area.

Because of its spherical shape, it can be positioned on a higher level while still completely covering the lower level and vice versa. The Ensnare Aura can also be used to slow down Wyverns.

Although enemies immune to poison are not affected, a Darkness Trap or a Strength Drain Aura can be placed near the Ensnare Aura to remove that immunity.

Upgrade Table

Level Health Effective Range Enemy Movement Speed Mana To Upgrade
Base 165 3.77 70% 30
TowerUpgraded 1 198 4.55 59% 100
TowerUpgraded 2 222 5.07 53% 200
TowerUpgraded 3 253 5.70 47% 400
TowerUpgraded 4 281 6.22 44% 700
TowerUpgraded 5 307 6.70 41% 1220


  • Upgrading a hero defense increases its damage by 10% each level, and its health, aura lifespan or trap detonation charge number by 20% each level. (A level 5 defense will deal 50% more damage and have 100% more health than an un-upgraded defense).
  • On the other hand, upgrading a hero defense will mean that it acts as if the Hero has a higher Defense Area of Effect and Defense Attack Rate. A level 1 turret has a bonus of 2 to all stats, while a level 5 turret has a bonus of 36 to all stats.
  • While the hero who summoned the tower is active, damage is increased by 33% (PC).
  • Current as of PC version: 7.36c.

History

PC

  • 7.10: Ensnare Aura cost increased from 2 to 3 DU.

Data Tables

Effect of Stats allocated into AURA EFFECT STRENGTH on _EMS_ or Enemy Movement Speed.

Note: This is for the base aura, no upgrades.

MinPts MaxPts EMS
0 0 70%
1 1 59%
2 2 54%
3 3 50%
4 4 48%
5 5 46%
6 6 44%
7 7 43%
8 8 42%
9 9 41%
10 10 40%
11 11 39%
12 13 38%
14 15 37%
16 17 36%
18 19 35%
20 21 34%
22 24 33%
25 28 32%
29 32 31%
33 37 30%
38 42 29%
43 49 28%
50 57 27%
58 66 26%
67 77 25%
78 91 24%
92 108 23%
109 129 22%
130 155 21%
156 188 20%
189 230 19%
231 284 18%
285 359 17%
360 449 16%
450 9999 15%

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