Dungeon Defenders Wiki
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You can put ALL your level up stat points into any Hero Stat, Defense Stat or Hero Abilities, since patch 7.44. With the exception of speed, which still has a max of 100.

Hero Stats

Player Health
Player Health: Increases the Heroes Health at a diminishing rate.
Player Damage
Player Attack: Modifies the damage of the non-elemental portion of a Heroes weapon by a diminishing percent.
Player Speed
Player Speed: Increases the Heroes walking speed. Points past 99 have no effect.
Player Rate
Player Cast Rate: Increases the speed that Heroes heal themselves or create, repair, and upgrade towers.

Tower Stats

Defense Health
Tower Health: Increases the Health of Heroes Towers at a diminishing rate.
Defense Damage
Tower Attack: Modifies the damage of the Heroes towers by a diminishing rate.
Defense AOE
Tower Range: Increases the attack range of the heroes towers by a diminishing rate.
Defense Rate
Tower Speed: Increases the attack speed of the heroes towers by a diminishing rate.

Hero Skills

Circle Slice
Circular Slice: The Squire spins in 3 circles doing 3 quick attacks. All attacks get a damage and knockback modifier of about 2-3 times normal.
BloodRage Wheel
Blood Rage: Increases the Squires attack and walking speed, at the cost of mana. The Squires damage resistances are reduced for the duration.
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Joust: The Countess rushes forward with her weapon in front of her knocking back all enemies except bosses.
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Call To Arms: The Countess increases her speed and attack damage and the attack damage of nearby allies.
Defense Boost
Tower Boost: Constantly draining mana at an ever increasing rate, this aura repairs towers while boosting all of its stats when in range.
Hero Boost
Hero Boost: Constantly draining mana at an ever increasing rate, this aura heals Heroes while boosting all of their stats when in range.
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Remote Defense Boost: The Initiate increases the effectiveness of all towers of herself and nearby allies.
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Enemy Drain: The Initiate decreases the damage resistance of nearby enemies.
Invisibility
Invisibility: Turns the huntress invisible causing most monsters to ignore her. Dark Elf Warriors will still attack the huntress.
Piercing Shot
Piercing Shot: A magical attack that hits all monsters in a line based on the weapon's non-elemental attack damage modifier.
Invisibility Field: The Ranger and all nearby allies and defenses are rendered invisible to enemies except Dark Elf Warriors.
Piercing Spreadshot: The Ranger shoots 3 simultaneous projectiles that pierce all enemies and surfaces.
ManaBomb Wheel
Mana Bomb: Creates a devastating aura that damages and pushes all monsters away from the Apprentice.
Overcharge Wheel
Overcharge: Overcharge increases an Apprentice's cast rate greatly.
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Instant Upgrade: The Adept instantly upgrades a defense for an amount of mana that is higher than that of a normal upgrade. Additional points have no effect.
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Purity Bomb: The Adept unleashes a powerful wave of magic especially harmful to Elf Mages and Skeletons.
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Battle Leap: Leap great distances toward your target and smash them into the ground.
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Battle Pound: Unleash a devastating combo.

Damage Modifiers

General Damage
Physical Attack: Effects the amount of neutral, melee damage. Higher the number, higher the damage.
Ranged Damage
Ranged Attack: Effects the amount of neutral, ranged damage. Higher the number, higher the damage.
Damage Resistance Fire
Fire Attack: Effects the amount of fire based damage. Higher the number, higher the damage.
Damage Resistance Lightning
Electric Attack: Effects the amount of electric based damage. Higher the number, higher the damage.
Damage Resistance Poison
Poison Attack: Effects the amount of poison based damage. Higher the number, higher the damage.
Quiver Size
Ammo: Effects the amount of shots between reloading. More shots leads to less reloading.
Number Projectiles
Additional Projectile: Effects the amount of additional projectiles. Max projectiles based on the weapon.
Shots Per Second
Shots per Second: Effects how many shots are fired per second. Higher the number, the more shots fired.
Projectile Speed
Projectile Speed: Effects how fast projectiles move once fired. Higher the number, higher the projectile speed.
Reload Speed
Reload Bonus: Effects the reloading speed. Higher the number, the less time it takes to reload.
Knockback Bonus
KnockBack: Effects the knockback modifier. Higher the number, the further creatures get pushed away.
Charge Speed
Charge Speed: Effects the weapon charging speed. Higher the number, the less time it takes to fully charge.

Defense Modifiers

Blocking Resistance
Blocking Resistance: This modifier effects how much damage is taken while blocking. Higher the number means less damage taken.
Damage Resistance Generic
Physical Resistance: Effects a player's resistance to neutral attacks. Higher the number means less damage taken.
Damage Resistance Fire
Fire Resistance: Effects a player's resistance to fire-based attacks. Higher the number means less damage taken.
Damage Resistance Lightning
Electric Resistance: Effects a player's resistance to electric-based attacks. Higher the number means less damage taken.
Damage Resistance Poison
Poison Resistance: Effects a player's resistance to poison-based attacks. Higher the number means less damage taken.

Guardian Modifiers

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Guardian's Range: Effects how far the Guardian can modify defenses. Higher the number means farther the reach.
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Defense Rate Boost: Effects the Guardian's bonus modifier. Higher the number means stronger the effect.
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Number of Defenses to Boost: Effects how many Defenses the Guardian can effect at once. Higher the number means more effected defenses.
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