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The Healing Aura is a Monk defense that gradually heals players inside it. The Mage Minion is the only other defense capable of healing players.

Blue energy rings appear around heroes within the Healing Aura's radius. This aura is particularly useful in aiding the players' survivability through numerous boss fights or onslaughts of non-boss opponents. It can also save mana otherwise spent on self-healing.

Notes/Tips[]

  • This defense has the largest radius of all auras.
  • Unlike all other auras, the Healing Aura can be placed centered directly on top of Eternia Crystals.

Stat Scaling[]

*Stats taken without upgrades or extra buffs.

Health[]

*All auras have 15% shorter lifespans on Nightmare and Ascension.

Aura Lifespan Max Health
0 ??? (Base)
1 ???
2 ???

Potency[]

Aura Effect Strength Heal Amount
0 ? (Base)
1 ?

Range[]

*All auras have 30% less range on Nightmare and Ascension.

Aura Radius Range
0 ? (Base)
1 ?

Heal Rate[]

Effect Speed Rate (Seconds)
0 ? (Base)
1 ?

Version History[]

PC[]

  • 7.16c: Healing Auras now cost only 4 defense units, and heal for 3x more.


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