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Hero Health

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Player Health
The Hero Health stat determines how many hit points a hero will have. Every class has a different base health amount, with the Apprentice having the lowest. You lose hit points every time a monster hits you.

The way your hit points increase depends on your hero's class and Hero Health level. This increment is called scale of progression. Each class has a scale and an equation to calculate this progression.

Below follows the equations for each class. These equations are perfect. All these formulas were discovered by Putziorion in Stat Progression Graphs and reproduced here in a more simplified and understandable version, but still precise.

Formula

Truncate (ignore decimals) all formula results to see the actual value used by the game.

  • HP means "Hit Points"
  • H means "Hero Health Stat"


Apprentice

  • \mathit{HP} = 130 \cdot ( 1 + 0.15 H^{0.86} )

Adept

  • \mathit{HP} = 105 \cdot ( 1 + 0.15 H^{0.86} )

Huntress

  • \mathit{HP} = 150 \cdot ( 1 + 0.15 H^{0.86} )

Ranger

  • \mathit{HP} = 220 \cdot ( 1 + 0.15 H^{0.86} )

Monk

  • \mathit{HP} = 200 \cdot ( 1 + 0.15 H^{0.86} )

Initiate

  • \mathit{HP} = 150 \cdot ( 1 + 0.15 H^{0.86} )

Squire

  • \mathit{HP} = 280 \cdot ( 1 + 0.26 H^{0.915} )

Countess

  • \mathit{HP} = 200 \cdot ( 1 + 0.26 H^{0.915} )

Summoner (Requires Further Testing)

  • \mathit{HP} = 200 \cdot ( 1 + 0.15 H^{0.793} )

Series EV (Requires Further Testing)

  • \mathit{HP} = 140 \cdot ( 1 + 0.15 H^{0.986} )

Barbarian (Requires Further Testing)

  • \mathit{HP} = 280 \cdot ( 1 + 0.25 H^{0.91} )
Hero Stats Tower Stats Action Wheel Hero Menu

Player Health Player Damage Player Speed Player Rate

Defense Health Defense Damage Defenseaoe Defense Rate

Build Menu Icon Upgrade Icon Repair Icon Sell Icon

Heal Self Icon Detonate Icon Hero Info Icon

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