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The Inferno Trap is a Huntress/Ranger defense. When activated, a blazing cloud of fire surrounds enemies, damaging them over time. This trap does not affect enemies immune to fire.

Multiple Inferno Traps positioned within each other's blast radius will detonate simultaneously and can be used to engulf a huge area in flames.

In comparison to other damage-dealing traps, the Inferno Trap's long effect duration per charge makes it last much longer. Repairs are rarely ever needed during combat. The trap damages all enemies equally, regardless of distance from the center. However, this trap deals less damage overall than Proximity Mines, lacks any knockback and costs 4 DU to summon instead of 3 DU.

Stat Scaling[]

  • Stat measurements taken in Redux without upgrades or additional buffs.
  • On Nightmare and Ascension, all traps have 25% less charges and deal 35% more damage.
Defense Stat Charges Effect Duration (Sec.) Damage Detonation/Blast Radius Attack Rate/Reset Time (Sec.)
0 (Base) ? ? ? ?/? ?/?
1 ? ? ? ?/? ?/?

Upgrade Table[]

  • Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
  • On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.

Notes/Tips[]

  • Effective Duration time is determined by the Defense Health stat.
  • Unlike Electric Auras which also deal continuous damage to an unlimited number of enemies in range, Inferno Traps can be stacked to damage the same enemies instantaneously.

Version History[]

Redux[]

  • ?: Damage scaling increased.

Vanilla[]

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