|PC Only Content|
Information on this page is PC specific.
The Mage Minion
|Special:||Heal Self & Allies, Fireball Attack|
|Introduced:||Summoner Hero DLC|
Similar to its enemy counterpart, the Mage Minion has two abilities: healing himself or his allies and a deadly ranged fireball attack. It has a low amount of health in exchange for a high amount of ranged fire damage. Unfortunately the mage minion cannot summon skeletons.
When either a nearby player's health falls below 100%, the minion itself health falls under 30% or a nearby minion's health falls below 25%, it activates an area of effect healing ability that heals for 6.5% of affected targets' maximum health per cast. The amount is not affected by the Tower Damage stat. This does not heal tower defenses.
|Apprentice / Adept:||Magic Blockade||Magic Missile Tower||Fireball Tower||Lightning Tower||Deadly Striker Tower|
|Huntress / Ranger:||Gas Trap||Proximity Mine Trap||Inferno Trap||Ethereal Spike Trap||Darkness Trap|
|Monk / Initiate:||Ensnare Aura||Electric Aura||Healing Aura||Strength Drain Aura||Enrage Aura|
|Squire / Countess:||Spike Blockade||Bouncer Blockade||Harpoon Turret||Bowling Ball Turret||Slice N Dice Blockade|
|Barbarian:||Tornado Stance||Lightning Stance||Siphon Stance||Turtle Stance||Hawk Stance|
|Series EV:||Proton Beam||Physical Beam||Reflection Beam||Shock Beam||Tower Buff Beam|
|Summoner:||Archer Minion||Spider Minion||Orc Minion||Mage Minion||Warrior Minion|