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The Magic Missile Tower (a.k.a. MM) is the very first tower available to the Apprentice/Adept.

It has a low cost of 40 mana and 3 Defense Units. It fires non-elemental projectiles at a fast rate. However, each shot can only hit a single target, limiting its use against the large quantities of mobs typically found on more difficult game modes.

In Redux, this tower has increased damage scaling and its projectiles travel faster.

Stat Scaling[]

  • Stats measurements taken without extra buffs & applied skill points.
  • All mage towers have 1.625x more health and attack damage on Nightmare and Ascension.

PC Scaling[]

  • * Indicates redux scaling with a value in the array
Defense Upgrade Level Health Damage Range Attack Rate (Sec.)
0 (Base) 724 90 7.36 2.19
1 1062 126 7.94 1.87
2 1743 203 9.04 1.45
3 2949 345 10.49 1.08
4 4479 524 11.74 0.86
5 6423 752 12.92 0.71

Console Scaling[]

Defense Upgrade Level Health Damage Range Attack Rate (Sec.)
0 (Base) 319 35 6.50 1.40
1 544 60 7.94 0.96
2 766 85 9,04 0.77
3 1134 125 10.49 0.60
4 1531 169 11.74 0.49
5 1976 218 12.92 0.42

Notes[]

  • On the Xbox 360 version, a Defense Attack Rate of 385 makes the Magic Missile fire 3 times/second.

In Other Dungeon Defenders Games[]

The Magic Missile in Dungeon Defenders: Awakened shoots faster projectiles over a 360°-range that expands by a flat percent every time the tower is upgraded. Its DU cost has also been reduced from 3 to 2.

Version History[]

Redux[]

  • ?: Increased damage scaling and projectile speed.

Vanilla[]

Trivia[]

  • At .00 Attack Speed, the tower bounces between 31 and 33 shots/second.
Magic Missile Tower shot
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