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DDT Updates (Vanilla Only)[]

9.2.3[]

  • patch notes Bug Fixes -
  • Fixed new Emerald City not unlocking it’s trophy on map completion
  • Fixed archers going up with the platform in between phases on Tavern Incursion
  • Fixed typo in unicorn description
  • Added censor to supreme unicorns
  • Made Hardcore mode CDT setting use different variables for open and ranked mode
  • Fixed typo on achievement for striking tree
  • Fixed Upgrade Aura using the wrong name on the Adept
  • Made Elf Crown float closer to the character's heads
  • Fixed Jester Wheel ability not playing full body animation
  • Fixed Ranger Eagle Shot not scaling off weapon damage
  • Fixed Nature Griffon projectile to actually be a Crystalline Dragon copy
  • Fixed Mini Spider Queen melee attack not scaling with hero damage
  • Optimization pass on buff system and hermit buffs in particular Balance
  • Nerfed Moonstaff damage by 15%
  • Reduced Flying Mech boss’ HP by 15% on Tavern Incursion
  • Made 1,3,4,5 and 6 player counts on Tavern Incursion do 20% more damage to Old One’s crystals
  • Made 2 player count on Tavern Incursion do 18% more damage to Old One’s crystals
  • Reverted the Tavernkeep imposter change where he doesn’t hawk but is invulnerable to Strength Drain auras
  • Nerfed Nightmare Health Scaling on E.V. boss on Lab Assault by 15% to account for the Moonstaff nerf
  • Added an extra wave on the challenge for Lifestream Hollow
  • Changed Forest Golem mana cost to 300 from 150
  • Buffed Targeting Desirability on spiky blockage
  • Nerfed Targeting Desirability on Forest Golem by 50%
  • Nerfed forest golem healing interval from 3 seconds to 5
  • Forest Ogre now does 17% less slam damage
  • Changed rotation offset from 15 to 5 degrees on Ranger’s Eagle Shot
  • Increased projectile base damage by 30% on Ranger’s Eagle Shot
  • Made Omenak Forge Robot deal more damage
  • Increased Mr. Owl size by 10%
  • Increased weapon damage of the Cog Maul to 7%
  • Increased weapon damage of the Roger's Revenge to 18%
  • Increased weapon damage of the Sword of Ember and Undertow by 5%
  • Increased weapon damage of the Tinkerer's Perfection to by 15%
  • Increased melee weapon damage of Ember Crescent by 20%
  • Added 10% movement speed to Ember Crescent
  • Added 30% movement speed to the Animorphic Ember pet
  • Buffed insane duplicates of cd weapons (hero stats only) so they're on par with the cd ones
  • Changed spread on candy cane spear
  • Increased Polly Damage so a 350 upgrades one equals a 300 upgrades eye
  • Changed Super Legendary Apprentice skin speed from 445 to 490
  • Changed Legendary Apprentice skin speed from 465 to 510
  • Made Adept have a bit more Hero Health
  • Buffs now respect enemy elements (prevents any unnecessary buff applications for performance boosts) Quality of Life
  • Added the option to show quality names on gear description under mythical quality under UDKCDTSettings
  • Added the option to hide quality names on gear description on all qualities UDKCDTSettings
  • Added magus citadel achievement
  • Added untradeable rewards to achieving Eternal Defender (Farmable versions, one per account of the events: NPC, Final Patch and Celebracers)
  • Made 1-4 press the respective buttons on the forge UI from top to bottom

9.2.2[]

Bug Fixes/Minor Update

  • Removed some unnecessary DLC checks for the chests in the tavern
  • Added some further protections and handled odd edge cases where enemy health is being updated on 0 health
  • Changed the frame rate and graphics quality option to save to the engine ini
  • Made mana tokens and eggs not display pet size
  • Moved bottom platform archer spawn notes so they don't go up with the platform collision
  • Fixed the number of enemies on spider queens for 3p
  • Swapped Lifestream Hollow's minimap to the new one
  • Changed it so enemies with negative hp for any reason die after a certain period
  • Updated wheel entries for Blood Rage, Instant Upgrade, and Overcharge
  • Updated Instant Upgrade name to Upgrade Aura
  • Removed top selection from Nature Pylon
  • Fixed Nature Pylon not being able to be placed on slopes
  • Fixed random rewards on tinkerer's lab lab
  • Fixed Lifestream Hollow's core drops nor rolling random names
  • Fixed an issue where the pirate mana token was disappearing

9.2.1[]

Bug Fixes

  • Fixed an issue with the honey sword showing the ranged icon and changed the text to base damage
  • Fixed an issue with devil's spine base damage stat saying ranged damage
  • Fixed an issue with effects that used weapon base damage as a scalar breaking
  • Fixed an issue where some tower stats would reset to their default value after a few seconds.
  • Fixed Navi Fairy Level Requirement, being locked to 93
  • Potential fix for some unlocked frame rates on new profiles
  • Reduced Size of Lifestream Hollow Mask
  • Fixed an issue where garbage collection wasn't working correctly and caused problems with crashing on losing and client-side persistence
  • Fixed an issue where the hermit was showing up as a countess in the online game list

9.2.0[]

  • Release Date: 29th June 2023

The Hermit[]

  • Spear user that can have a shield on his back.
  • He can’t use the ranged attack on spears, instead he spins in place for up to 10 seconds, with damage scaling off the melee damage on the spear
  • He has a passive damage bonus when attacking with the left mouse button

Abilities[]

  • Nature’s Gift: Increases speed, restores health and adds poison damage to the Hermit’s attacks
  • Thorn Shot: Shoots 5 poisonous thorns in a spread pattern that pass through enemies Foes hit by this ability get poisoned

Towers[]

  • Seed Bomb Tower (4 DU): Blasts enemies in a wide radius and poisons them. Poisoned enemies explode on death
  • Web Wall (2 to 4 DU): Damages and webs enemies that pass through it, reducing their speed and resistances
  • Nature Pylon (5 DU): Greatly increases range and resistances of all nearby Defenses, and increases speed and casting rate of nearby Heroes. The tower buffs doesn’t stack with buff beams or guardians
  • Mushroom Spore Tower (7 DU): Launches poisonous spores at enemies, infecting them. Infected enemies take extra damage from other Defenses and spread the infection to other foes nearby
  • Forest Golem (8 DU): Stationary Golem that boosts nearby Heroes and Defenses by healing and giving damage resistance. Enemies also target them with priority

New Maps[]

Lifestream Hollow[]

Rewards[]

  • The Forest's Experience and Mushroom Launcher: Staff and Gun that have the Nature’s ability, which causes foes hit with the weapons to explode on death dealing damage to other enemies
  • Woodland Sword and Hermit’s Swallow: Sword and Spear that have the Nature’s Wrath ability. They have a chance to activate the ability on hit, which boosts your hero damage.

Survival Pets[]

  • Wave 25: Unicorn - Dps pet that can only roll up to Supreme quality. It attacks with all damage types currently in the game
  • Wave 30: Navi Fairy - Stat pet that revives you to full health once every 40 seconds
  • Wave 35: Forest Griffon - Dps pet that does Lightning Damage

Challenge: Forest Ogre Crush[]

Rewards:[]

  • Madness Stone Thrower: Monk spear that throws rocks for gathering mana
  • New Goblin Accessory Set

Emerald City[]

  • Complete rework to the map

New Items[]

  • Added a monk and apprentice weapon to Tinkerer’s Lab
  • Tinkerer’s Lab now drops class specific rewards on top of a random extra weapon

Quality of Life[]

  • Made Embermount survival’s max starting wave 38
  • Added accessories to Rumble in the Jungle Reward
  • Changed Shield on Rumble in the Jungle, Greater Turkey Hunt and Karathiti Jungle from random accessories roll to a squire accessory slot to be in line with other maps
  • Changed harbingers to work off the new buff system (Backend, let us know if there’s bugs)
  • Made the Max Characters for the Hero Renaming UI Box 32 characters to be in line with the character limit
  • Made Summoner’s Flash Heal be activatable while jumping
  • Changed Ranked Logo
  • Changed Ranked Welcome Screen images and links
  • Added a FPS slider to the options menu. The game now supports up to a 120 fps cap instead of 60 without engine errors
  • Increased default connection limits to make the game better when on other people’s lobbies
  • Moved the second floor tables toggle from the basement to the second floor
  • Added extra information text box to item displays
  • Added the option on CDT Settings to turn on Weapon Size and Swing Speed on the information text box
  • Made melee pets not stop attacking when jumping or taking damage to do the respective animations
  • Made the max charge animation uninterruptible with other actions
  • Off inventory sorting is now back to the behavior before update 9
  • Added Type and Size inventory sorting options

Bugfixes[]

  • Changed the Fenix pet Ultimate rate
  • Made it so Turkey Bracers properly save
  • Made the platforms on Old One in Tavern Incursion go up faster
  • Added extra platform to failsafe if upper platform doesn't move properly all the way on Tavern Incursion
  • Moved down the death volumes to prevent the issue where the platform would be just under the kill zone on Tavern Incursion
  • Fixed collision from circular tables and chairs not disappearing on the second floor of the tavern when they’re not there
  • Fixed gap on the bottom of Heart Forge on the Tavern
  • Fixed Ultimate Defender Exp Orb being awarded to spits
  • Fixed floating table on third floor of the Tavern
  • Fixed the volume under the forge on Lover’s Paradise to only kill enemies and not towers
  • Added MU counter to the HUD for Greater Turkey Hunt and Monster Fest maps
  • Added Forced Controller Weighting to Sky City forge to enable controller use on TBR CP3
  • Made the quality sorting take into account the reversing of quality values on sub myth gear
  • Serpent staff poison cloud now triggers mana collection from genie
  • Fixed an issue where enemies could over roll health to the negatives making them invincible (Fixes pirate invasions falsely set ending)
  • Fixed an issue where Jester couldn’t use it’s Move Tower ability on Minions

Balance Changes[]

Accs[]

  • Made Santa Glasses random level roll be 14 to be in line with other accessories
  • Made Santa Hat, Eye Patch, Top Hat and Bow level rolls consistent with the other end-game accessories
  • Removed Top Hat, Bow, Mask and Love Links from Lover's Paradise rewards

Weapons[]

  • Made swords of master projectile not be dependant on having full health
  • Nerfed the damage of Moon Staff by ~15%
  • Made charge rate for Moon Staff not roll negative
  • Buffed Staff of Love Hero stats a bit. Tower stats remain the same

Pets[]

  • Made Fenix and Ember Pony around 10% better so they're an alternative to Crystalline Dragon. This should make all of them have around the same DPS with the same level
  • Buffed Little Wizard by x1.3 and Mummy by x1.17 absolute damage multiplier so they're an alternative for Snowman and Free-range Chicken (Needs testing)
  • Changed spread on Mummy's projectiles to be a diamond instead of a line
  • Increased the ult rate for Djinlett, Donkey and Shroomite
  • Made the spread on Shroomite a bit better
  • Added projectile speed and made the extra projectile guaranteed on Shroomite and Donkey pets
  • Increased animation speed of Elephant attack to 1.2 and divided damage multiplier by 1.25 (should be around the same dps as before but more usable)
  • Increased Mr. Owl’s size to 1.4 from 1.3
  • Made event Unicorns a little better
  • Made supreme seahorses get 72 damage per upgrade

Maps[]

Changed Wandering Heart weapon rewards to award both per split[]

  • Made Pirate Invasion increase the number of rewards for every wave after wave 17
  • Pirate invasion now gives 1.35B mana tokens per reward on nightmare mode
  • Added weapon reward switch trigger to Crystalline Resurgence 1 to 3 and changed survival weapon reward to be class based to be in line with new default
  • Increased the activation range on switches on the Crystalline Resurgence maps
  • Increased mana drops from Turkey on Tavern Incursion
  • Changed generic resist on Tavern Incursion’s Old One's feet from 50% to 35%
  • Added crates on the outside of windows on Tavern Incursion to make going through them easier off-host
  • Made the window collision on Tavern Incursion a bit more lenient
  • Moved teleport note for hands on old one closer to the center of the arena to prevent a kill on teleport with a platform bug on Tavern Incursion
  • Multiplied health of all walls on the assault wave of Tavern Incursion by x0.8
  • Changed damage reduction on 5 and 6 players for Old One on Tavern Incursion
  • Wasp Boss and Barb Health Multiplier 5p decreased from 5 to 4.5 on Tavern Incursion
  • Wasp Boss and Barb Health Multiplier 6p decreased from 6 to 5 on Tavern Incursion
  • Wasp baby Health Multiplier 6p decreased from 3.5 to 3.25 on Tavern Incursion
  • All Old One green lasers will no longer spawn instantly (same spawn delay as blue/red lasers).
  • On Tavern Incursion, falling off of the Old One platform will result in taking a large % of your maximum health in damage, losing all Mana, and being teleported back to the Tavern instead of instantly dying. The damage taken increases each time this is triggered, ramping up faster with the bargain active.
  • On Tavern Incursion, killing the waves of bosses in the Tavern area on Wave 18 will now reset ability cooldowns.
  • Increased health of Old One's head crystal by 20% on Tavern Incursion
  • Boss spawns on Wave 18 health reduced by 20% on Tavern Incursion on solo mode
  • Damage dealt to Old One increased by 20% on Tavern Incursion on solo mode
  • Tavernkeeper Impostor on Tavern Incursion no longer uses Hawk Stance, but basic attack is now unaffected by Strength Drain Aura
  • Added 4 more chests to Omenak to make the survival numbers more on pair with the other armour farm maps
  • Moved the chest from the bridge up top on Lover’s Paradise to near one of the cores
  • Moved spawn points to around the core near the forge on Lover’s Paradise
  • Chests are no longer random on Lover’s Paradise on Survival Mode
  • Multiplied Dark Elf Warrior and Dark Elf Mage numbers by 2.5 on Winter Mire to get the survival more in line with other maps of the same quality
  • Rebalanced Embermount Volcano Survival difficulty
  • Coastal Bazaar’s campaign rewards are now rewarded to the hero type you’re using
  • Moved Striking Tree’s spawn point so alts don't spawn inside towers
  • Lowered the overlord minimum height boundaries for Lover's Paradise
  • Swapped the first wave of Halloween Invasion to be 2 Poly Spider Queens
  • Made the first wave of Halloween Invasion upgrade all towers 3 times like Tavern Incursion
  • Made Dread Dungeon chests give 70 mana
  • Added a guaranteed armour drop to lab assault
  • Removed 2 chests from Spooky Pirate Base and increased the mana to 130 per chest

Barbarian[]

  • Turtle Stance now reduces your movement speed by 34%
  • Turtle Stance now boosts all sword damage besides Hawk Stance by 20%
  • Turtle Stance makes you swing 10% slower
  • Made it possible to use Tornado Stance on build phase
  • Made Tornado Stance speed multiplier weaker to compensate for the base speed buffs
  • Tornado Stance now reduces your damage by 38% instead of 45%
  • Tornado and Turtle Stances now turn each other off on activation
  • Increased the damage on Battle Leap and Battle Pound
  • Made Hawk Stance, Battle Leap and Battle Pound animations Faster
  • Combined both instances of the Hawk Stance damage into one damage that hits based on the main hand sword’s hitbox
  • Lightning Stance no longer damages you or stuns enemies
  • Lightning Stance now converts all your damage into lightning damage and reduces your damage by 10%
  • Changed the base movement speed values for the following skins:
  • Tavernkeeper and Pirate Imposter from 320 to 440
  • Santa from 408 to 500 -Regular from 450 to 550
  • Amazoness from 550 to 650

App[]

  • Changes to Apprentice Overcharge. Increases weapon damage based on the Ability Stat Value and the equipped Staff’s Charge Rate stat
  • Changed Overcharge mana cost to match hero boost
  • Mana Bomb damage now scales with Damage Multiplier boosts
  • Mana Bomb cooldown is now 15 seconds
  • Mana bomb can now be cast while moving

Adept[]

  • Changed the Instant Upgrade ability to Upgrade Aura. It will upgrade your defences on a radius around you as long as you have mana available. The mana cost per upgrade decreases with you Ability 1 Stat
  • Made the hero damage scaling 10% better than a Jester with the same stats
  • Purity Bomb now increases your mana attraction, making gathering mana easier

Countess[]

  • Buffed damage output by around 15%
  • Joust cooldown is now 10 seconds

Squire[]

  • Circular slice now makes you invulnerable while casting

9.1.2

  • Release Date: 12th April 2023

Features[]

  • Added accomplishment and trophies on the tavern for Arcane Lib, Dread Dungeon, Emerald City, Flames of Rebirth, Pirate Invasion, Spring Valley and Temple of Polybius, all on Nightmare only
  • Added some new tables on the third floor of the tavern
  • The tavern's item recovery should not affect items inside the tavern anymore
  • You can now have 240 items on your tavern floor
  • You can now trigger having tables on the empty center on the second floor of the tavern on the new Bucket and Mop on the basement

Balance[]

  • Made supreme and under eyes get more damage per upgrade
  • Made bow of hearts unable to damage enemy cores
  • Moved pet rock back to wave 30

Spooktacular Bay[]

  • Moved west flight nodes closer to the map to avoid the volume djinns were getting stuck on
  • Changed collision for last kraken
  • Moved killzone so third kraken cant be killed with it

Buccaneer Bay[]

  • Added a box inside the opening closest to spawn to prevent the building camera to go inside the wall
  • Moved all windows on main building a bit up
  • Added a hanging shelf on top of the entrance closes to spawn
  • Moved hay stacks down on the wall to let minions be built there again
  • Made the ceiling collision prevent the building camera from going up

Lover's Paradise[]

  • Added killzone under forge to kill stuck mobs
  • Made Boss Mech Gentleman take tower damage
  • Made Boss Mech Gentleman target priority have towers at -1
  • Made Boss Mech Gentleman force untargetable targets
  • Fixed Lover's Paradise achievement typo

Bug Fixes[]

  • Swapped back Eye Patch to old archetype with coloring
  • Fixed custom chest drops not always dropping
  • Tentatively fixed an issue where a phoenix spawns when going into build phase on the Flames of Rebirth challenge
  • Clamped tower range to max projectile distance, also made towers not target enemies that ignored tower damage
  • Fixed slippery core and projectiles on Spring Valley
  • Fixed issue with workshop maps that forced difficulty defaulting to easy
  • Removed duplicate TI trophy on the tavern

9.1.1

  • Release Date: 13th March 2023

Bug Fixes[]

  • Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays
  • Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage
  • Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped
  • Fixed Wandering Heart achievement not being awarded on map completion
  • Fixed Lover's Paradise top bridge not blocking the building camera
  • Did more collision work on valentines to prevent stuck mobs
  • Disabled Wheel of Fortuna ability on wandering heart
  • Added thicker outline to pumpkin skeleton on a treadmill
  • You can no longer use the Easter egg on Lover’s Paradise after the boss countdown starts
  • Changed name on black Enchanted Bishop variation to Tormented Bishop
  • You can now use the forge on Wandering heart when playing with controllers
  • Pet Rock and Jade Island now have proper shadows when in first-person view
  • Made hysteresis less prone to get stuck
  • Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley

Balance Changes[]

  • Buffed the damage on the Steam Bot pet from Talay Mining Complex
  • Increased max base damage spawn on Lover’s Paradise cupid pet
  • Decreased absolute damage on Lover’s Paradise cupid pet
  • Increased number of max extra projectiles on Lover’s Paradise cupid pet from 2 to
  • Increased the heal amount on Lover’s Paradise cupid pet
  • Made all wasp enemies weak to fire damage (x1.5)
  • Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7
  • Made all siege mechs weak to electric damage (x1.3)
  • Boss fight on Lover’s Paradise now includes Copter Gentleman Mechs that target the player
  • Boss fight on Lover’s Paradise should have mob difficulty increased a little
  • Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lover’s Paradise
  • Copter Gentleman Mechs don't damage cores anymore, to be in line with Copter Ogres
  • Lover’s Paradise only has 5 respawning chests on survival mode now
  • Reduced damage on Apprentice’s Fireball Tower by 15%

Quality of Life[]

  • Changed default tower upgrading behaviour to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behaviour instead
  • Changed default tower level to upgrade from 4
  • Added final wave to survival mode UI on all maps that have the game mode
  • Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu
  • Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay
  • Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon
  • Made hysteresis weight adjustable in the CDT settings
  • Player health is now drawn to the HUD of spectators in the competitive game-mode

9.1.0[]

  • Release Date: March 4, 2023
  • New Maps

Lovers Paradise[]

  • Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts
  • Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion

Crystal Escort: Wandering Heart[]

  • Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts

New Items:[]

  • You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase The staff of Hearts right-click heals allies instead of doing AoE damage Shield of Hearts heals a percentage of your health on successfully blocking damage New Hamster, Steam Robot, and Cupid

Quality of Life:[]

  • Removed the ship from Striking Tree and moved the spawn to the center of the map
  • Gas and Darkness traps now reset when entering a build phase
  • Healing pets no longer try to heal you when they can’t
  • You can now see the lab assault EV bosses on the minimap
  • Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with “Control + B”. This means they snap to the max length for each DU option
  • Added more Ultimate++ armour seeds
  • Staff left + right click charges to 70%
  • Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish
  • Made the practice dummy more accurate the longer you attack it for
  • Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare
  • Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave
  • Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second
  • Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics
  • True Boss Rush now has a working timer
  • The upgrade tower ability now prioritizes towers that you have enough mana to upgrade
  • Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini
  • Added config option to bring back old upgrade tower behaviour
  • Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you
  • You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement
  • Minimum lobby level requirement is now saved
  • Level rewards are no longer automatically locked when they get added to your inventory
  • Added unequip all button to hero info UI
  • Call of arms now has an indicator when activated, similar to hero and tower boost
  • Made unearned achievement appear first when inspecting the crystal

Bug Fixes:[]

  • Added collision volumes where Boss Ev's usually get stuck on Lab Assault
  • Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck
  • Fixed kill volume on Spooktacular Bay killing auras and Krakens
  • Fixed a bunch of miscellaneous collisions on Spooktacular Bay
  • Expanded Overlord bounds on Spooktacular Bay
  • Fixed roof collisions on Spooktacular Bay
  • Added collision where ogres get stuck under the bay on Spooktacular Bay
  • Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay
  • Fixed getting stuck when going to the roof on Spooktacular Bay
  • Made Mushroom and trees collisions smaller on Striking Tree
  • Fixed invisible mushrooms on Striking Tree
  • Fixed a bunch of minor collision issues on Striking Tree
  • Added back the missing triggers for steam achievements from update 7
  • Fixed a typo in one of the names for a Staff of Flowers core drop
  • Fixed the old one not shooting fireballs
  • Fixed bug where tower boosters would not always affect aura attack rates
  • Fixed the broken report bug button to link on the pause menu
  • All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons
  • Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses
  • Fixed Jade Serpent being white when dropped on the ground
  • Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab)
  • Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core
  • Fixed broken links on the welcome screen
  • Fixed issue where “toggle other players towers sellable” was impossible to select on a controller
  • Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland
  • Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent
  • Possible fix for Jester Fool skin call-out animation with guns
  • Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion

Balance Changes:[]

  • Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased
  • Increased range for Wasp Pet and decreased melee range
  • Removed ranged attack from Mega Chicken
  • Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything
  • Made Ult rates for Ember Pony and Fenix better
  • Buffed Ember Pony damage multiplier
  • Tentatively made Ember Pony float higher when equipped
  • Karathiti Monkey buffed to be on the same level as Akatiti Monkeys
  • Removed movement speed from Final Patch
  • Made all characters and skins, with the exception of Jester, move 10% faster by default
  • Decreased mana cost scaling of Squire’s Blood Rage ability
  • Decreased the movement speed multiplier on Squire’s Blood Rage ability
  • Increased damage scaling of Countess’ Call to Arms ability
  • Decreased mana cost of Countess’ Call to Arms ability
  • Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range
  • Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester
  • Added Joust fire trail from Redux, it now scales with ability 2.
  • Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25
  • Made Hashat's Recurve max projectile speed upgrade be 75000
  • Made Hashat's Recurve elemental damage type roll between only fire and lightning
  • Buffed ember shield to be in line with other shields
  • Added Black Knight and Black Bishop weapons to King’s Game
  • King’s Game Survival now gives the Campaign weapon rewards
  • Coastal Bazaar now has in-game trophies
  • Chests now drop more items when open after the first wave on maps
  • Made Pirate Patch from Challenge: Pirate Invasion drop with colors
  • Added Turkey Bracers to Challenge: Greater Turkey Hunt
  • Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow
  • Added for weapon rewards Halloween Spooktacular on Nightmare
  • Staff charge rate can now be upgraded to 128
  • Made all Mr. Owl pets 30% bigger
  • Reduced Coastal Bazaar survival difficulty
  • Old generic Dragon Bracers now are part of the Spooky Accessory Set
  • Armguards of Love now are part Pink Temple of Love Accessory Set
  • Made Ember Crescent always spawn with 1 extra projectile
  • Buffed mage towers drop chance to 15%
  • Buffed siege mech drop chance to 80% and drops to 6
  • Made Outlander Ranger flight time the same as EV 1.75 skin
  • Removed movement speed from Calamity Blade
  • Changed type sort to consider armour set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..)
  • Changed type sort to separate accessory types (hats, masks, shields..)
  • Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed

9.0.2[]

  • Release Date: October 11, 2022
  • Features
    • Added the ability to privately drop mana (default hotkey control + m)
  • Bug Fixes
    • Fixed a typo in Evil Eye's description
    • Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions
    • Added new description to Devil Spine level drop variant

9.0.1[]

  • Release Date: October 8, 2022
  • Features
    • Added controller support for the emulator that allows the player use a controller to control all emulated characters (Keyboard key binds still apply for spawning)
  • Bug Fixes
    • Fix for accessories being able to spawn with more upgrades than intended
    • Fixed Spooktacular Bay not giving random rewards to players besides host
    • Fixed an issue where the anti cheat was kicking people with certain colors on character skins
    • Fixed some emulator would break some key bind commands
    • Fixed an issue where the map selection UI would update client UI's
    • Fixed an issue where the map selection wouldn't recover from adding players
    • Fixed an issue where the gargoyle accessories were rolling lower than intended
    • Fixed an issue where the elf accessories wouldn't show the number of upgrades when on inventory
    • Fixed an issue where the elf crown icon was too large
    • Fixed an issue where the core drops were not correct on then new maps

9.0.0[]

  • Release Date: October 6, 2022
  • New Maps
    • All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.
    • The Striking Tree
      • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
      • Survival Rewards - Jade Serpent, Fairy and Jade Island.
      • Generic versions of all of this map's weapons drop on survival for the map, the same way as Eternia Shard maps
    • Spooktacular Bay
      • Campaign Rewards - Demon Sword, Devil's Spine and new Spooky accessory set
      • Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
      • Generic versions of all of this map's weapons drop on survival for the map, the same way as Eternia Shard maps
    • Halloween Invasion
      • Rewards - Moon Staff, Witch's Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account
    • Tavern Incursion
      • 6 Player map in the style of Temple of Polybius.
      • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
      • Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account
  • Balance
  • Quality of Life
    • Added Inventory Quality Sorting button
    • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
    • Added a Damage Number Size Slider
    • Improved Graphic Settings
    • Native support up to 4k (3840 by 2160)
    • Support for changing graphic settings in-game (Low, Medium and High)
    • Option to disable outlines
    • Ability to change the size of damage numbers across the entire game
    • Added item recovery on all maps
    • Players can send much longer messages now, up from 64 characters to 320
    • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
    • New assignable bindings for controlling the built-in emulator. By default, they are:
    • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
    • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
    • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
    • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
    • Bindings=(Name="F6",Command="QuickAddSplits")
    • Bindings=(Name="F7",Command="KickAllSplits")
    • Bindings=(Name="F8",Command="ToggleSplitScreen")
    • Added dropped armour Icons to minimap
    • Added difficulty based coloration to the Harbinger mob
    • Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:
    • Control + C
    • Added boss timer skip feature. It can be used with the default binding:
    • Bindings=(Name="V",Command="BossTimerSkip")
    • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.
    • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.
    • Added simple damage numbers feature
    • Overall game engine upgrade that should improve performance
    • Changed Siege Mech (Omenak) enemies to have four equipment drop chances
    • Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances
    • Guardians now won't try to boost an already boosted tower (unless their boost is better)
    • Ability cooldowns reset on entering build phase
    • Added keybinds to select heroes on the main menu hero selection screen (0-9)
    • Lowered poly teleporting triggervolume's retrigger delay
  • Bug Fixes
    • Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses
    • Fixed some spots that mobs end up stuck on infested ruins
    • Improved default network bandwidth and lowered network update intervals
    • Made Enchanted Bishop colorable
    • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph's Spare Nose and Rudolph's Spare Antlers
    • Fixed a bunch of invalid enemy entries in the player stats UI
    • Fixed an issue where the map list snaps to another location
    • Fixed Crystalline Dimension only dropping 1 accessory for host
    • Control + T no longer adds untradeable items to trade
    • Fixed Wasp enemies taking more damage than intended from Lightning Towers
    • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
    • Fixed black screen issue on poly
    • Fixed Ogres spawning slowly at the end of wave in Wintermire survival.
    • Fixed an issue where the omenak brooch showed up as bracers
    • Misc Changes
    • Removed Discord integration to improve game stability
    • Changed the ranked home screen to have more useful links
    • Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.

Redux Updates[]

12.0.3[]

  • Release Date: July 21, 2021
  • New Content
    • The Old One on a Treadmill will no longer be obtainable. In its place, the Baby Old One will be craftable with 40 Void Crystals. Compared to the Old One on a Treadmill, it has the same stat rolls but gives 1.25x ground speed instead of 1.45x. It collects mana for players, similar to the dice
    • Radioactive Coal has been added to the game. Players will receive one Radioactive Coal per account (i.e. no bonus rewards for splits), from any coal map on Ascension.
    • A new tier of diamond has been added to the Coal Forge! The Radioactive Diamond is a builder pet which is spawned with 22 Radioactive Coal. It has approximately the same rolls as the Old One on a Treadmill.
    • Boomerang weapon has been added. It is included in the same drop table as the Redux special weapons (Plane Gun, Devil's Pitchfork, Heartbringer, etc.).
  • Quality of Life
    • The Coal Forge, Void Forge, and Divine Forge have all received UI overhauls to make them more intuitive to use.
    • Build phase now resets cooldowns! Your tower boosters will be grateful.
    • Build timers are no longer present when hardcore/ruthless are not enabled.
    • The extra effects tab when clicking on a pet now displays its size as a percent of the maximum possible size for that type of pet.
    • Reduced the size of the Mini Goblin Mech pet projectiles to improve visual clarity.
    • Added hotkey to toggle the Censor Items option; default bind is Alt + P.
    • Added hotkey to forcibly close the map setup UI; default bind is semicolon ( ; ).
    • Added screen notification text when a hotkey is pressed which displays what was changed.
    • Reduced Unicorn Staff size by 40% to make it less clunky to use.
    • Several maps have had their descriptions modified or entirely rewritten to improve readability.
    • Changed Ruthless game mode description.
    • Various network fixes and improvements have been implemented.
    • Added additional cheater prevention.
  • General Balance
    • Mobs on Ascension now spawn faster innately, and have more consistent mob schedules.
    • Mob counts will once again be reduced for challenges when Ruthless is enabled, though the reduction amount varies from map to map.
    • Divine Crystals are no longer purchasable from the Tavern shop; however, their drop rates from Ascension end-of-map rewards have been buffed by 50%.
    • The Ascension-only special weapons are no longer purchasable from the Tavern shop. Instead, they now drop as end-of-map rewards using the same rates as Divine Crystals.
    • All tiers of coal now sell for more mana.
    • Initiate's Remote Defence Boost now reduces the damage nearby defences take, but no longer increases their damage. Rate and range are still increased as before.
    • Apprentice's Overcharge mana cost has been decreased by 20% to put it on par with hero boost.
    • Pet targeting of Kraken and Spider Queen has been fixed. This makes melee pets usable versus them.
    • Homing projectiles, such as those from the Series EV's S.A.M. Unit, have had several problems with collision, target acquisition, and “spinnies” resolved. This should greatly increase their consistency.
  • Map Balance
  • Item Balance
    • Zamira helm, chest, and boots now spawn identically to match gloves; go-negative has been increased to avoid overcentralization.
    • Unicorn Staff and Glaive of Unicorn projectiles no longer slow enemies (they were never intended to).
    • Mega Chicken, Harpoon, and Deadly Striker pets now roll fixed Supreme with 250 upgrades on Ascension.
    • Owls are now capable of reaching and exceeding the size of Mr. Crackers.
    • The Mini Dragon pet now rolls with more upgrades on average.
    • The damage radius of the Mini Goblin Mech's projectiles has been increased.
    • The Genie's Scimitar has gained enhanced homing, with up to 5 total hits on enemies (but the same enemy cannot be hit more than once per projectile). Its damage has been reduced by 60% as a result of its vastly increased ease-of-use.
    • Ember Crescent now shoots three phoenixes in a tight spread that explode on contact with enemies. Additionally, Crescents will now be guaranteed to spawn with an Additional Projectiles stat.
    • Mini Wasp Queen melee attack has been removed. Players rarely utilized its melee attack, and it was often outright detrimental when it overrode the much stronger ranged attack when in melee distance.
    • Trident has been renamed to Spear of Atlantis, and now drops from Temple of Water; it is no longer included in the special item pool (with Plane Gun, Heartbringer, Devil's Pitchfork, etc.). The former Spear of Atlantis is now a core drop.
    • Mini Kraken pet melee range has been increased by 8% (1250 to 1350).
    • Christmas Elephant melee range has been increased by 50% (450 to 675).
    • Mischief Maker ranged damage has been increased by 7%.
    • Kraken Kannon damage per upgrade has been increased by 57%, and now gives a 1.10x ground speed multiplier.
    • Ember Flame damage has been increased by 100%.
    • Winter's Flame damage-over-time has been increased by 100%.
    • Moby's Mobile Missile Launcher damage has been increased by 50%.
    • Ascension Honey Gun damage per upgrade has been increased by 25.7%.
    • Scarab Bow damage has been increased by 7%.
    • Enchanted Bishop damage has been increased by 40%.
    • Honey Staff damage has been increased by 25%.
    • Emerald Staff damage has been increased by 35%.
    • Spear of Atlantis (formerly Trident) ranged damage has been reduced by 18%.
    • Airplane pet damage has been reduced by 7%.
    • Demonic Heirloom and Spinal Column damage have been reduced by 25%.
  • Bug Fixes
    • Re-added Tiki Mask to the game.
    • Fixed ultimate-quality Gargoyle masks only being upgradable to 500.
    • Fixed Harbingers getting stuck on Crystal Cave.
    • Fixed Divine Crystals not being randomly awarded from True Boss Rush checkpoints 1 through 4.
    • Fixed the wave 33 Ogre mob count spike on Summit.
    • Fixed wall texture in Magus Citadel.
    • Fixed mob billboards displaying incorrect mob counts on Magus Citadel and other maps.
    • Added to the scalar requirement for the anti-cheat on PvP maps so players with high stats won't be kicked.
    • Fixed The King's Game Ascension Giraffe not rolling properly.
    • Fixed the unlock requirements for Barbarian's Pirate Impostor skin.
    • Removed FPS cap on all 6-player and PvP maps.

12.0.2[]

  • Release Date: January 29, 2021
  • New Content
    • Sky O' Love now has a secret which rewards a special accessory at the end of the map (repeatable).
    • Summit now has a secret which rewards a special item upon successfully completing the map, (once per account) and doubles the accessories rewarded (repeatable).
    • A new pet, the Fluffy Dragon, has been added to the game, and is rewarded from Crystal Escort: Wandering Heart.
  • Quality of Life
    • "Slowgres" should release faster at the end of waves on Ascension.
    • The displayed base damage on weapons has been changed to allow for more consistent comparison across the board. This is just a visual change, and will not affect the DPS the weapon deals. Some weapons affected by this include Obsidian Sparus, Gladius, and Void Staff.
    • “Unequip all” button hides when leveling up to make room for the “Reset Level-up” button.
    • Quick-adding alts with F6 adds all alts with a single keystroke.
    • Mission setup remembers if you were on Ruthless in your previous session, rather than switching your preference back to Hardcore.
    • Game browser can filter lobbies by Ascension difficulty.
    • Fixed the loud sounds on the Summit Dragon pet.
    • Made Devil's Pitchfork VFX less annoying.
    • Dummies in the Tavern can be affected by the Oil Trap debuff (no visual).
    • Added more cheater prevention.
  • General Balance
  • Some of these changes in the balance sections are technically bug fixes, but they are listed here due to their impact on game balance.
    • Ruthless now only multiplies boss HP by 1.5x instead of 3x below Nightmare.
    • Fixed some challenges getting affected by Ruthless mob count scaling. (For the moment, it is intentional that challenge map mob counts are unaffected by Ruthless due to the logistic challenges of rebalancing every single map on a case-by-case basis.)
    • Cyclops gas damage-over-time no longer deals bonus damage to minions.
    • Nerfed loot goblin special weapon rewards max stats by 40% and base damage spawn by 50%.
    • Melee pet healing is now properly reduced on maps where pet healing is reduced.
    • Increased projectile speed of Apprentice/Adept Fire Ball ability by 50%.
  • Map Balance
    • Temple of Polybius
      • No longer has double rewards on Ascension Ruthless.
    • Return to Crystalline Dimension
      • Off-host players can earn rewards again.
      • Buffed Divine Crystal reward chance from 5% to 10%.
    • Crystal Cave
      • Harbingers have been added. Launch event is over, pack your bags.
      • Survival wave pet rewards have been rebalanced; 25 - Crystal Core; 30 - Spider Queen. 35 - Crystalline Griffon. (previously 25 - Spider Queen; 30 - Crystalline Griffon; 35 - Crystal Core)
    • True Boss Rush
      • Each checkpoint now has a 10% chance to reward a Divine Crystal.
      • Divine armor now gives bonus HP (2.5% per piece) on TBR specifically. Previously, it provided no bonus at all, since divine healing was disabled (except for off-host players, which has also been removed).
      • Lifesteal is now disabled.
    • Temple of Water
      • Reduced the health of the top spawn wyverns on Temple of Water and disabled their spawn invincibility.
    • The Great Turkey Defense
      • Now rewards Rumble in the Jungle weapons (Apocalypse, Slash and Burn, Maquahuitl, Karathikan Stone Thrower).
      • Reduced HP on Warriors, Spiders, and Copters on Ruthless.
      • Increased base health of small Turkeys, but disabled Ruthless modifiers.
      • A message now plays at the start to indicate that the small turkeys increase enemy difficulty when killed.
    • The Greater Turkey Hunt!
      • Rewards generate negative stats far less often.
      • Ascension bosses now have their correct, increased HP values.
    • Uber Death From Above
      • Reduced difficulty.
      • Fixed a spot where wyverns could get stuck.
    • Sky O' Love
      • Reduced HP of Ogres on Ruthless.
    • Halloween Spooktacular 3!
      • Pumpkin boss is no longer able to hit the core.
      • Pumpkin boss now has a boss icon.
    • Tavern Defense
      • Genie rewards from survival have been adjusted to match Coastal Bazaar's.
    • Town in the Cliffs
      • Slightly reduced the number of mobs that spawn in higher waves of Survival.
      • Genie is now rewarded from Survival on Wave 30.
    • Akatiti Jungle
      • Monkey rewards from survival have been adjusted to match Karathiki Jungle's.
    • Sky City
      • Weapon rewards generate negative stats far less often now.
    • Crystalline Resurgence
      • Slightly reduced the difficulty of CR 1, 2, and 3 survivals.
    • Palantir
      • Made Knight boss easier on lower difficulties.
      • Survival max wave increased to 35.
    • Lab Assault
      • Now rewards two accessories instead of one on Ascension.
  • Tower Balance
    • S.A.M. Unit now correctly has a 120 degree targeting cone.
    • Physical beams now get divine healing. Divine waller, anyone?
    • All other EV beams get the health bonus instead.
    • Oil Trap and Snowball Tower have been added to Jester Presents.
  • Item Balance
    • Lifesteal from the Halloween Spooktacular 3! weapons (Vampiric Bone Spiker, Vampiric Grim Reaper, Vampiric Bone Sword) reduced by 50%.
    • Reduced stat rolls on Genie Scimitar + Spartan sword by 10% (base damage and upgrades unchanged).
    • Reduced Demonic Training Blade's base damage.
    • Added elemental hero damage scaling to Archmage Blade Staff; damage per upgrade has been balanced accordingly.
    • Buffed turkey accessories to end game standards.
    • Changed the multiplier of the turkey pet on ascension and raised the quality instead.
    • Added ability for the Elephant pet to heal on melee hits.
    • Supreme Propeller Cats are now possible.
    • Increased Owl size by 15% to make them more competitive with Mr. Crackers.
    • Imps now prioritize the lowest-HP tower first, and will not repair until a tower reaches 75% HP or below (in order to preserve mana).
  • Bug Fixes
    • Challenge: Assault will no longer immediately end and display a Game Over screen, and is therefore possible to complete again.
    • Resolved an issue causing Etherian Holiday Extravaganza to be impossible to complete on Ascension.
    • Fixed off-host players not earning rewards on the Assault Pack and Halloween Assault Pack.
    • Fixed Copter Ogres on Crystal Cave receiving the full 9x Ruthless HP multiplier instead of the correct 1.85x.
    • Fixed the Game Over screen sometimes locking players out of controls if they were not selected on their player 1 character.
    • Fixed Imp pet being unable to heal its primary target.
    • Fixed off-host players getting kicked from lobbies if they try to add a split in a full game.
    • Fixed certain messages persisting when moving between areas of Return to CD.
    • Palantir Knight boss can no longer hit cores.
    • Fixed void bracers requirement on winter holiday tavern.
    • Harbingers on NM TBR now get their correct Ruthless HP scaling of 1.85x.
    • Fixed Minion repair cost.
    • Fixed ghost items on Winter Mire and Winter Wonderland 2, and fixed their random rewards.
    • Mistymire Ascension weapons can no longer be equipped on characters who were too low level to equip them normally.
    • Glaive of Unicorn drop template no longer incorrectly displays as a Unicorn Staff.
    • Spider Queen pet now benefits correctly from Summoner's Pet Boost.

12.0.1[]

  • Release Date: December 30, 2020
  • General Changes
    • Package mismatches are fixed. You should no longer run in to this error when joining another defender's game.
    • There is a new icon for Ranked.
  • New Features
    • Special one-time reward Divine and Void quality bracers have been added. The Divine Misplaced Old One Bracer can be acquired by completing the four Quest for the Lost Eternia Shards maps as well as their respective challenges on Ascension Hardcore or Ruthless. (Mistymire Forest to Sky City, Portal Defense to Boss Rush). The Void Misplaced Old One Bracer can be acquired by completing Crystalline Dimension on Ascension (Neither Hardcore nor Ruthless required), Crystal Cave as well as No Towers Allowed: Crystal Cave on Hardcore or Ruthless.
    • True Boss Rush now rewards Divine and Void Misplaced Old One bracers with random stats as well as the otherwise Tavernkeeper shop exclusive weapons on map completion on Ascension difficulty.
    • A portal has been added to all taverns that teleports players to the Forge Room. This will allow people to access the Coal Forge, Divine Forge and Void Forge without having to change their tavern.
    • Added a button to the hero info screen to move all items on a character to your item box.
    • The Jester's presents can now spawn all of the new towers.
    • Akatiti Jungle on Ascension difficulty will now reward the Sea Turtle on a Treadmill from Temple of Water if the secret code is performed.
    • The Apprentice's Snowball tower now freezes wyverns and makes them fall to the ground after two hits. Their targeting has also been adjusted to prefer wyverns and targets that are not currently frozen.
  • Balance Changes
    • Fixed an issue causing weapons and pets to roll Divine half as often as intended.
    • Ruthless mode will now correctly increase the wave stat multiplier for items that drop on the ground. In addition, the item quality (bias of how high a stat rolls on average) buff that Ruthless applies to ground drops has been increased by 10%.
    • Ruthless mode's maximum simultaneous override enemy limit has been changed from 60 to 80. This should result in maps being faster to complete on Ruthless than before.
    • Disabled the Ruthless mob count scalar on challenges. This should make challenges more consistently difficult on Ruthless mode.
    • Cyclops' aggro patterns will now behave the same as Ogres.
    • Guaranteed Divine Crystal rewards have all been removed. The random chance for getting one on level victory has been adjusted for all maps individually to accommodate for this. The odds for each map will be publicly available in Discord servers related to Dungeon Defenders.
    • The poisonous gas thrown by cyclops has had its damage dealt to all targets reduced slightly and damage dealt to Summoner's minions reduced massively.
    • The Devil's Pitchfork has had its ranged and elemental damage decreased.
    • Summoner's pet boost ability has been adjusted to perform more consistently across all pets.
    • The Huntress' Oil trap fire damage increase now scales in effectiveness with tower damage. (5% with 0 tower damage, capped at 50% when around 6300 tower damage)
    • The Huntress' Dark Shot ability had its projectile speed increased by 25%.
    • The Series EV's Tesla Bomb ability is no longer disabled on Temple of Polybius.
    • The Series EV's S.A.M unit now has a wider effective range. Its damage output has been reduced by 25% to compensate. Enemies will also be more likely to target the S.A.M unit when hit by it.
    • The Squire's Slice n' Dice tower should now suck enemies towards it more consistently. This should stop small mobs from getting tossed around the map.
    • The Squire's Mortar Tower has had its projectile range buffed by 20%. It also had a targeting offset added that should make it easier for the tower to hit enemies when close to it.
    • The Ancient Dragon on The Summit on Ascension difficulty will now deal 25% less damage with its fireballs.
    • The Goblin Mech on The Throne Room on Ascension difficulty had the range of its rockets reduced by 25%.
    • The go-negative function for the Kraken Kannon and Mischief Maker from Temple of Polybius has been reduced for Harcore (to 7%) and Ruthless (to 0%).
    • The Demon Lord and Goblin Mech pets have had their system for rolling upgrades reworked. This should result in higher average upgrades on these items.
    • Nerfed Sea Turtle on a Treadmill pet to cap at 800 instead of 900.
    • Nerfed Spinal Column right-click damage.
    • The Imp pet will now heal towers and minions in an area around it. The healing has been reduced to account for this.
    • The Monkey pet has had its healing reduced to more acceptable levels.
    • Many fights in the secret challenge map True Boss Rush have been adjusted on Ascension difficulty.
    • Crystalline Resurgence: Part 4's Ancient Dragon had its health increased.
    • Reduced Mischief's multiplayer health scaling on Temple of Polybius to compensate for his immunity to Series EV's Proton Charge Blast ability.
    • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now reduce player damage taken when multiple players are present in the game. This should make encourage playing these maps with a group of players. (100/90/80/75 for 1/2/3/4-6 players)
    • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now set the remaining lives to 0 after a few seconds when on Hardcore or Ruthless.
    • Return to Crystalline Dimension's life amount on Hardcore or Ruthless now scales with amount of players.
    • Nerfed Moonbase XP income on Ascension difficulty.
    • Glitterhelm Caverns has been made less difficult on Ascension difficulty.
    • Crystal Cave defense and minion units decreased from 90 to 80. Goblin Copters were also added to this map.
    • Crystal Cave enemy count per wave on survival has been reduced.
    • Rumble in the Jungle's forced cyclops spawner has been removed, resulting in significantly less Cyclops spawning.
    • Town in the Cliffs' djinn boss has been replaced with a Desert Cupid.
    • Town in the Cliffs on survival mode now goes to a max of Wave 35 instead of 30. The Donkey pet is now rewarded for survival completion.
    • Buffed the aggro of the top crystal on Town in the Cliffs.
    • Fixed an issue with the donkey pet's rolls on Crystalline Resurgence 2 survival on Ascension Difficulty.
    • Lab Assault on Ascension difficulty will now only drop high quality accessories. The amount of accessories per player has been reduced to 1.
    • The challenges; Assault, Assault Mission Pack 1-3 and Halloween Assault Pack 1-3 have been adjusted to make their rewards per account. This should encourage playing in groups more as well as bringing their rewards more in line for their speed and difficulty.
    • Halloween Assault Pack: Part 2 now only rewards 1 accessory.
    • Tinkerer's Lab has been made significantly easier on Ruthless. Some bugs were causing the health of certain enemies to be too high.
    • Added a speed multiplier of 1.1 to the Void Bow.
    • Removed the speed multiplier from the Giraffe on a Treadmill's Ascension version.
    • The Ancient Dragon on The Summit can now be hit by towers on Ascension difficulty.
  • Bug Fixes and Quality of Life
    • Custom taverns will no longer spawn a diamond automatically when returning to them with 88 coal in your inventory. The coal forge in the forge room accessed through a portal in all taverns can be used for this purpose. (Default/Outside taverns still have all their previously existing features)
    • Custom taverns will now act appropriately with items rewarded when returning to it such as Rainbow Unicorns earned by completing the Assault Mission Pack and Free-Range Chickens earned by holding 10 eggs in your inventory.
    • Custom taverns will no longer show the incorrect Quest for the Lost Eternia Shards related progression visuals such as the Shards on the wall and the Dragon/Old One head.
    • Custom taverns will no longer display the mission details at the top of the screen incorrectly.
    • Custom taverns should now be less likely to destroy items when they fall out of the map.
    • Return to Crystalline Dimension assault will now correctly give rewards to off-host clients.
    • Frostdale Capture the Flag and Hold the Flag now properly show up in the challenges section.
    • Palantir's second boss on Ascension, the Knight of the North will now properly have its white aura disappear on death for off-host clients.
    • True Boss Rush will now correctly reward items for off-host clients.
    • Lives on Crystalline Resurgence: Part 4 and Crystalline Dimension are now properly reduced on Ruthless.
    • Fixed the spawners on the Goblin Battlecruiser during True Boss Rush on Ascension difficulty.
    • Town in the Cliffs' pathing for enemies has been adjusted to stop enemies from getting stuck.
    • Fixed an issue with the collision of the Series EV's S.A.M Unit.
    • Fixed an issue causing Mortar Towers to be able to damage allied Reflect Beams situationally.
    • Fixed the spawn point for player 2 on Halloween Assault Pack: Part 3.
    • Fixed an issue with the split-screen emulator that could kick you from the game by using it when the match is full.
    • Fixed an issue with the split-screen emulator that resulted in locking up the victory/defeat screen when opening it as a split character.
    • Implemented a fix to stop the internal Nightmare multiplier from affecting items on Ascension difficulty to fix some broken interactions.
    • Implemented a potential fix for abnormally high game crash rates on Infested Ruins and Omenak when on survival mode.
    • Removed ground drop loot on Crystal Escort: Spring Valley to improve performance.
    • Changed scaling in the crystal stats UI to look more in line.
    • Fixed an issue causing the Wyverns on Wandering Heart on Ascension difficulty to stop moving.
    • Fixed an issue causing spawners on Crystal Cave to keep spawning after map completion.
    • Fixed an issue causing pylons to not be targetable by some pets.
    • The Spear of Atlantis will now properly be rewarded on Easy-Nightmare difficulty on Temple of Water.
    • The Spider Queen minion's behavior state icon has been adjusted to not appear too high above her.
    • Fixed the size of the Fedora accessory from Arcane Library when dropped.
    • Fixed the Demon Lord pet's visuals when dropped.
    • Fixed the fire size of the Demon Lord pet's ranged attack from appearing to be massive.
    • Staves will no longer consume upgrades for no benefit when they hit 128 charge rate.
    • Omenak's Siege Mech enemies will now properly get the 1.85x health multiplier instead of 9x.
    • Siege Mechs will now correctly be affected by the oil trap.
    • Fixed a typo in the effect description for the Genie's Scimitar from Town in the Cliffs.
    • Fixed an issue preventing the Genie's Scimitar from hitting opposing towers on assault missions.
    • Removed the minion state icon for the Kobold ability on Summoner.

12.0.0[]

CDT Updates[]

8.7[]

  • Release Date: 9th November 2019
  • New Maps
  • Omenak
    • Campaign Rewards - Soul Dissolver, The goblin wrench and new palantir acc set.
    • Survival Rewards - Forge Bot, Battle Droid and new mini flying mech pet.
  • Infested Ruins
    • Campaign Rewards - Honey Staff , Honey Spear , Honey Gun , and the Honey Sword.
    • Survival Rewards - Serpent, a new wasp themed pet , and a new mini wasp queen pet.
  • Magus Citadel
    • Campaign Rewards - Arch Mage's Blade Staff, Ace of Spades  and a Jeweled sword.
    • Survival Rewards - Random Animus, Harpoon Pet and Deadly Striker Pet.
  • WinterMire
    • Campaign Rewards - Candy Cane , Winter's flame, Ice's ban hammer and coal.
    • Survival Rewards - Snowman pet, Christmas Elephant and Turkey on a Treadmill
  • Tomb of Etheria
    • Campaign Rewards - Sand Blade , Scarab Bow \ , New Kingdom Spear, Serpent Staff , Egyptian themed acc, and a mummy pet.
  • Spring Valley Escort Challenge
    • Campaign Rewards - Chicken Baller , Egganator, bunny squire skin ( Insane/Nightmare completion) and Free Range Eggs.
    • Tavern Reward - 10 Eggs from Spring Valley turn into a Free Range Mega Chicken
  • True Boss Rush Challenge
    • Rewards experience orb to level a char up to 100 when used in specific spot in the basement. (orb is not tradeable or droppable)
  • Balance
    • Lowered quality drops of CD dragon and Spider pets on Insane difficulty
    • Crystalline dragon attacks 20% faster
    • Adjusted Harbingers on Coastal Bazaar.  Now they dont get stuck
    • Removed Ember shield from Random acc drop pool on Flames of Rebirth challenge
    • Survival rebalance - emerald, CR2 and CR3 difficulty decreased
    • Survival rebalance - coastal difficulty increased
    • Beta2 - Squire ability circular slice will now always hit 2x instead of intermittently
  • QoL
    • Changed the \ to / in the inventory!
    • Gold enemies now show on minimap.
    • New achievements and tavern trophies
    • Expanded item box space for the Eternal Defender achievement.
    • Shift-click to upgrade armor now stops at levels ending in 9 to make it easier to upgrade without missing resists
    • Beta2 - Updated tavern.
    • moved some trophies upstairs to create more rooms for items downstairs
    • updated cosmetics on second floor
    • Beta2 - Added Item Quality outline filter option to options menu
    • Beta2 - Added item recovery to Sky City and Kings Game for items that fall off the map
  • Bug Fixes
    • Swapped Random Rewards and Ember rewards to address timing issue
    • Fixed issue with snowball projectile

8.6[]

*Release Date: 27th July 2019
  • New Map - Crystalline Resurgence 4
    • Rewards buffed Sky City lower difficulty weapons and Mini Kraken pet
    • New Map Coastal Bazaar
    • Campaign rewards  new lamp and carpet weapons
    • Survival rewards genie wave 25 and Mini Genie King end of survival wave 35
  • Updated Map - Emerald City
    • Reskinned Boss and changed name
  • Added survival
    • Rewards imp wave 25 and Desert Cupid end of survival
    • buffed emerald sword and staff stats
    • Emerald thrower now has more central spread
    • Random rewards were buffed to Moonbase levels
    • Added magic carpets to help move around map faster
  • QoL
    • Added quality color around item names in inventory to help make it easier to identify item qualities.  Toggles with "CTRL+O"
    • Display 3 decimals for buff beam boost values
    • Show DPS in tool tip for Bouncer Blockade and Slice n Dice like other towers

8.5[]

  • Release Date: 31st January 2019
  • Maps
    • New Map: Emerald City (weapon rewards in progress)
    • New Challenge: Flames of Rebirth - Embermount Challenge (rewards new shield and random ember accessory)
  • Quality of Life Changes
    • Fix play random player spawn in the void on CD
    • Added coal to Etherian Holiday
  • Balance Changes
    • Several difficulty reductions for CR2 and CR3 bosses, particularly for solo
  • Fixes
    • Fixed Genie King not coming out of his lamp after time limit
    • Fixed reward sound not when Fenix and Ember Pony are rewarded
  • Fixes (Controller Specific)
    • Controllers should be able to target Dragon on Crystalline Resurgence 3
    • Phoenix should have targeting priority over other targets for
    • Controllers should now be able to use the 'set active folder' properly in AFK shop management
  • Hard Caps
    • Gear limited to 1600 on a stat. Characters limited to 16000 total on a stat.

8.4[]

Release Date: 21st June 2018

Return to Crystalline Dimension

Maps

  • Arcane Library - New map with a new acc as a reward.
  • CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
  • Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times

Note: The Crystalline Maps still require the DLC and the maps unlocked in order.  

Quality of Life Changes

  • Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
  • Move tavern items in Overlord mode
  • Added Host Ready Up override - CTRL G
  • Add MU to HUD under DU
  • New Tower DPS calculation shown at the bottom of tower info.
  • Enemy spawn billboards in perspective view will toggle on/off when toggling them with O on the minimap
  • Added CD to map list so the Portal isnt required
  • Increased AFK shop price limit to 1 trillion.  
  • Circular Slice can be activated in the air
  • Lock tavern item drops/pickups by default.
  • Detonate Traps will now open presents in the tavern to help test towers
  • Add page of items in inventory to trade - CTRL T
  • CTRL drag to move an entire page of items
  • Hide green dot "upgrade" item overlay in perspective view - CTRL P
  • Jester “move tower” ability should cycle through overlapping towers
  • Players should automatically drop mana when being kicked
  • Updated mask sockets to make some accs fit chars better
  • Hardcore option should be remembered across sessions now
  • Added lightning towers to dynamic lighting toggle under options
  • Damage number 4 has been updated so it doesn't look similar to the 9
  • Added forges to assault maps
  • Dont wait on receiving stats to be able to go to next level
  • Flash heal and all wheel patterns (except kill%) now work on tavern dummy
  • Present never drop junk items in tavern
  • Increase mana token limit to 1T
  • Slow ogre fix - If only ogres are left at the end of a wave and the map is empty, you dont have to wait 15+ seconds for next ogre to spawn
  • Temple of Water frame rate improvements for medium/low graphics
  • Potential frame rate improvements on many maps

Balance Changes

  • Lightning tower - reduced Boss damage by 50%
  • Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks 
  • Buffed ToL accs and Pirate Patch to match Santa accs
  • Santa Spectacles have been added as a winter face acc to Winter Wonderland and Silent Night
  • Dice pet added to King's Game survival
  • East core Randomly dies on Temple of water - removed kobolds from spawn
  • Orcs/Ogres should not move when in “hold defensive”
  • Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
  • GTH2 gives 2 accessories per char now
  • Guardians no longer try to boost towers that they cannot affect

Bug Fixes

  • Fixed - Tower/Hero boost should always use highest boost now
  • Fixed - Items get stuck behind spawns. You can now pick up items from further away or use Summoner's Overlord mode to pick up items during build phase only
  • Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
  • Fixed - Two actors getting stuck and unable to move
  • Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
  • Fixed - Only host can change song on juke box
  • Fixed - ESTs attacking players in certain scenarios
  • Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
  • Fixed - Spiders showed wrong range value when inspected
  • Fixed - Hardcore always should always be displayed on the client when selected by the host
  • Fixed - Water surface in Temple of Water should not block aiming now
  • Fixed - Gun jamming bug
  • Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
  • Fixed - Game Setup UI would randomly freeze
  • Fixed - Mana falling through center of map in Aquanos
  • Fixed - Spider web on Huntress Santa's little helper costume was very wide and not properly scaled
  • Fixed - Salem Event Cat range was capped at 90
  • Fixed - Switching weapons didnt always work properly
  • Fixed - Prevent Phoenix from getting stuck
  • Fixed - CD portal didnt update when difficulty was changed
  • Fixed - Stuck mobs on Moonbase survival
  • Fixed - Temple of Water pathing on the North side
  • Fixed - Shift click and CTRL click should work with pets that have stored mana
  • Fixed - Reflect beams should now update the kills value
  • Fixed - Hovering triggered Old One platform glitch
  • Fixed - Spiders shouldnt get stuck if their target is unreachable
  • Fixed - Fairy healing display
  • Fixed - unintended attack rate reduction on Ember Flame weapon
  • Fixed - ogres spawning after Polybius challenge is complete
  • Fixed - soft lock bug (waves that never end after enemies run out, forcing host to restart the map)
  • Fixed - players dying if they hover during teleports on Polybius / event maps

8.3.1[]

Hotfix

  • Fix to an exploit found in 8.3
  • Performance improvement made to tavern
  • Fixed several minor issues in Temple of Polybius

8.3[]

The Tavern Expansion

Highlights

  • New Tavern Expansion : First floor expanded, All new second floor, Diamond Forge, Exterior Space, More combat dummies, Expanded Ultimate Defender Room with New Juke Box
  • New Challenge Map - Temple of Polybius with new weapon rewards
  • New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward
  • New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward
  • New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water
  • New tavern trophies for Embermount

Quality of Life Improvements

  • Added Hero Info button back to ESC screen
  • Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
  • Max Hero limit raised to 40
  • Max tavern limit doubled to 180
  • Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.
  • Tavern: Item Recovery added to the void, if something escapes reality, it'll re-appear by the first floor forge!
  • Item upgrade count now visible in trade under Item Info
  • Added count of items contained within Folders in Inventory
  • Remove items from shop even when Inventory is full
  • Auto lock all items going into inventory except when picking up off the floor
  • Sped up Summoner casting in tavern
  • Wheel o Fortuna Damage All percentage reported on the tavern dummy
  • Added animations to Anamorphic Ember
  • Spider and DEWs should now find you anywhere on the map if you there is a path 
  • Stuck Enemies should now die
  • Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
  • Added Santa bracers to Winter Wonderland and Silent Night
  • Add new mask and cufflinks to Temple of Love
  • New Santa accessory cosmetic set bonus
  • New Valentine accessory cosmetic set bonus for male and female
  • Added shields to count towards cosmetic set bonus
  • Holding down survival wave increase/decrease buttons now works
  • Colorized circle component on dropped equipment to match particle beams
  • Updated beam toggle to cycle through beams and circles underneath items.
  • Added profile save event after rewarded equipment
  • Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same
  • Removed TV monitor to improve tavern performance, especially when in other player's taverns with the new tavern. 
  • Improved network performance on Temple of Love for clients
  • Hit T when hovering over an item in the itembox to add to Trade
  • Hit O to toggle Enemy Wave Billboards on minimap 
  • Hit P to toggle Towers on minimap 
  • All heroes drop mana in a nice pile like the summoner
  • Added Boss Rush countdown shortening switch
  • Reduced Silent Night countdown to 15
  • Allow purchases from Tavern Keeper even when item box is full
  • Fast menu transitions enabled by default
  • Added Harbinger spawn notification

Option Menu Updates

  • Reordered options to put them under appropriate sections
  • Change Voice tab to Sound
  • Added Display CD portal
  • Added Display Cosmetic Set Bonus
  • Added Tower Upgrades Displayed
  • Added Significant Digits Displayed
  • Added Tower Transparency options

Balance Updates

  • Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
  • Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
  • Buffed Tinker's Lab Blasters on NM to be better than Insane
  • Buffed Tinker's Lab Mega Chicken stats around 30 points on NM 
  • Buffed Eternian staff to be closer in damage to Classic Standard
  • Buffed Winter Wonderland weapon damage to lower part of high tier weapons
  • Reduced Phoenix charge attack vertical damage
  • Reduced Copter spawn rate during Phoenix boss fight
  • Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
  • Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
  • Buffed Spooktacular 2 accs to Lab Assault levels
  • Revert Hyper Rifle elemental damage halving due to 2 projectiles.  
  • Ember Accessories ult cap is 600 instead of previous 500.
  • Reduced small coal requirement to make a small diamond from 88 to 44

Bug Fixes

  • Possible fix for trade glitch where both players lose their items
  • Fixed max upgrade count not shown in trade on item info
  • Fix for armor being removed more than weapons (weapons were rated higher in quality)
  • Fixed Talay and Moonbase survival start waves
  • Fixed EST traps on Assault maps not damaging
  • Fixed Hero Info Screen tower stat overlap so numbers aren't hidden
  • Sealed off Tavern Defense secret room so players cant fall out of the map there
  • Fixed not being able to build on left bridge in Tavern Defense
  • Fixed Tavern Defense Snowman not attacking
  • Fixed Imp stat prediction
  • Fixed gobler shield handle positioning
  • Commented out K key binding to killme command
  • Fixed opacity scaling
  • Fix for items removed during build phase
  • Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
  • Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
  • Fixed spelling of "marshmallows" on Anamorphic Ember
  • Fixed AFK shop bug that crash the game for some players
  • Fix to mitigate wave skipping
  • Fixed Battle Droid not weakening enemies
  • Fix for Phoenix killing itself
  • Towers should now move with vertical moving platforms in ToW
  • Fix to Allow Jester to get Apprentice weapons as rewards
  • Fix for unintended increase in leather armor on survivals
  • Fixed hats being backwards on Super Legendary Huntress
  • Fix mana from chests going under the floor
  • Fix for Mistymire survival weapon drop rate to be in line with other Shard maps
  • Fix for 60% of random elements rolling Lightning
  • Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.
  • Fix for Embermount boost pad to activate every time.  
  • Fix for damage numbers disappearing above 5mil
  • Fix for excessive mana on the ground in Moonbase NMHC Survival 
  • Fix for AFK shop not allowing players to buy anything if host has too many items in item box

8.2.1[]

Release Date: 5 October 2016

  • Fix - Embermount survival pet (Fenix) now persistent. Should no longer disappear when restartarting DD.
  • Gold Enemy Buff has been revert - This was a bit too strong causing many players to lose on builds that work fine previously. So it is being reverted for players to continue to enjoy the game while we tweak the buff in the next update.

8.2[]

Release Date: 4 August 2016

New Content[]

  • Steam Trading Cards, Wallpapers, Emoticons, Badges
  • Embermount Volcano campaign map with Phoenix Boss
  • Embermount Tavern Theme 
  • Steam Achievement and Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • 3 new pets in Embermount Survival
  • 3 New accessories for Embermount - Brooch, Mask and Bracers 
  • Story line cut scenes for Embermount
  • Moon Pet added to Moonbase Survival
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
  • News page updated

Improvements[]

  • Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • Added toggle key (b) for particle beams
  • Updated minimap colors for ult+ and ult++ (orange and red respectively)
  • Electric aura's can damage the tavern dummy
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting - Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice'n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester's Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won't always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn't spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Bug Fixes[]

  • Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
  • Fixed Diamonds spawn
  • Fixed flying enemies not correctly triggering traps
  • Fixed Pure Strategy on Embermount and Buccaneer Bay
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large aura's (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One's belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn't animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
  • Enemies set to golden state don't retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn't award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix mapname not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U' in Uber maps being incorrectly formatted and not showing as an accented ‘U'
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

Balance Updates[]

  • Slice'N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it's below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn't, so it gets a small buff.
  • Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2. 
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

8.1[]

Release Date: 10 December 2015

  • New Map: Buccaneer Bay
  • New Challenge: Pirate Invasion (on Buccaneer Bay)
  • A Revamp of the Jester, including two new defenses and revisions to the existing ones
  • New items, including two weapons, two pets and an accessory
  • Many Quality-of-Life improvements to enhance the game experience
  • Various bugs addressed
  • Temporary Moonbase theme for the Tavern.
  • All boss cutscenes are now skippable. Hooray!
  • The trading UI supports adding 48 items using the add to trade button
  • Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)
  • Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
  • Tavern Dummy report text moved above hit damage text to allow for easier viewing
  • Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
  • Tavern Dummy now reports the total damage dealt as well as the DPS
  • If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties
  • Mana token and player shop max price increased to 2B
  • EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
  • Imp and Tower boost repair traps and beams the same way they do other towers
  • Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
  • Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
  • Greater Turkey Hunt wave 9 time limit increased by 30 seconds
  • Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
  • Tower Wars and Moonbase now have level previews in game setup
  • Hit damage text is of a constant size. Size is about half of the previous maximum
  • Hit damage text is placed relative to the target, not the hit location
  • Jester present boxes have new Defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present)
  • Jester present box unlock levels increased to make room for the new Defenses
  • New Defenses added to the Jester:
    1.  Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
    2.  Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.
  • Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)
  • Tavern Dummy is only hit once per tick by the Slice'N Dice and Lightning Towers to match all other targets. Equal Opportunity!
  • “Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana
  • Greater Turkey Hunt correctly spawns 8 turkey bosses. Gobble gobble gobble
  • “Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana
  • “UnLock/Lock All” item box functions no longer cause long freezes when used
  • Akatiti water no longer removes the slowing effect of a spider web. It's just regular ol' water now.
  • Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy (Genie behavior when attacking enemies with your hero has not been changed)
  • Enemies with suppressed elemental effects are always affected by gas traps,which now have an anti-discrimination policy.
  • Guns with negative ammunition counts (displayed as 1 ammo)  can now be upgraded
  • Fix banking mana at the forge eating the invested mana. The forge will find a new power source.
  • “Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
  • Online mode defaults to steam (Gamespy no longer exists, so please don't select that option)
  • Fix for certain weapons forcibly spawning with max stats

8.0[]

Release Date: 16 September 2015

  • Added Moonbase to Ranked.
  • Player mana ceiling increased to 1 trillion.
  • Inventory limit increased to 600 for Ultimate Defenders.
  • Added an option for hosts to disallow the selling of allied towers.
  • Added "unlock all" and "lock all" buttons.
  • Potential fix for the items being lost during a trade.
  • Auras are now darker in the middle and shouldn't cause framerate drops.
  • Players can now hide their accessories without losing the stats bonuses they provide.
  • Players can set a rarity tier filter for the minimap.
  • Higher-tiered items are layered over lower-tiered items on the minimap.
  • Highest-tier items have their own color on the minimap.
  • Players can now move while trying to find where to build a tower.
  • "An Ogre Has Arrived" text and noise has been removed.
  • Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
  • Reduced the number of bosses on Greater Turkey Hunt.
  • The display method for damage and mana numbers have been changed to extend their range.
  • Removed DungeonDefenderStore buttons.

Trendy Updates[]

7.50[]

Release Date: 26 June 2013

  • Added "Tinkerer's Lab" Campaign Map and the "Lab Assault" Challenge map to the "The Tinkerer's Lab Mission Pack" DLC, including new Accessories, Weapons, Costumes, and 4 Achievements.

7.48[]

Release Date: 14 January 2013 (Unversioned Hotfix)

  • Fixed the Lost Eternia Shards maps so they now load correctly
  • Added "Temple O' Love" Challenge Map to the "Etherian Festival of Love" DLC, including such items as new Accessories, a New Costume, and 2 Achievements

7.47c[]

Release Date: 22 December 2012

  • Akatiti weapon reward quality restored to correct values
  • Diamonds will no longer generate with the running speed stat, it's unnecessary as they tremendously boost your speed anyway.
  • Santa Hat sockets fixed up
  • Barbarian Tavernkeep Imposter Costume increased to "Super Legendary" Quality, Santa Imposter Costume changed to Legendary Quality

7.47b[]

Release Date: 22 December 2012

  • Added a powerful new item quality class -- can you find them?!
  • Reduced Silent Night and Winter Wonderland Boss Difficulties, and increased build time on Winter Wonderland by 40% (+ added 5 additional beefy starting Chests), and increased Build Time on Silent Night by 15%
  • Changed Silent Night to not destroy Defenses before Boss, to not decrease DU's, and eliminated flying units during Boss Fight
  • Improved quality of Silent Night & Winter Wonderland Xmas Weapons rewards
  • Made "Santa Imposter" costume follow the "Super Legendary" scaling rules
  • Increased Ultimate & Regular Item Box slots by 20
  • Increased Skeleton on a Treadmill scale, improved colorization, and increased quality
  • Fixed double-sensitive mouse chase-camera turn speed
  • Enabled Gamepad Chase & FPV Camera for "Swap Triggers / Buttons" Gamepad Control Scheme

7.47[]

Release Date: 21 December 2012

  • Added "Silent Night" Challenge and "Winter Wonderland" Campaign Map to the "Etherian Holiday Extravaganza" DLC, including such items as new Accessories, New Costume, New Pets, 4 Achievements and 3 new Crystal Cores to earn
  • Increased Maximum Heroes to 32
  • Added 50 more Ultimate Item Box Slots, 40 More regular Item Box Slots
  • Added First Person View to Gamepad Control Mode!
  • Improved Halloween Spooktacular weapons added to Spooktacular 2, as well as the Costume unlocks
  • Upgraded Dungeon Defenders Development Kit to 7.47, with ALL up-to-date game content including Tower Wars, Akatiti, and Holiday 2012 Contents. Also fixed in the DDDK: cooking maps with sublevels now works, and now all original maps can be successfully cooked without having to set "Is Official Map" to False.
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