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Elements

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There are three Elements in Etheria: Fire, Lightning, and Poison. Many weapons and familiars deal elemental damage, and some defenses are connected to an element. Additionally, monsters may have an affinity for one of the elements.

Some towers, traps, player abilities, and auras are associated with an element.

Element Associated Defenses & Abilities

Damage Resistance Fire
Fire

Inferno Trap
Inferno Trap

Enrage Aura
Enrage Aura

Fireball Tower
Fireball Tower

Damage Resistance Lightning
Lightning

Ethereal Spike Trap
Ethereal Spike Trap

Electric Aura
Electric Aura

Lightning Tower
Lightning Tower

Lightningstanceicon
Lightning Stance

Shock Beam
Shock Beam

Damage Resistance Poison
Poison

Gas Trap
Gas Trap

Ensnare Aura
Ensnare Aura


Elemental Affinity

Monsters with an elemental affinity will display a slight particle effect on the monster's character model. Elemental affinity will protect the monster from that type of damage, as well as Monk auras connected to that element. It will also make the monster deal additional elemental damage on all of its attacks.

Example: a Goblin with a poison affinity will not be slowed by an Ensnare aura; a Goblin with a fire affinity will not take any damage from a Fireball tower and a goblin with a lightning affinity will not take damage from a Electric aura.

Removal

A monster's elemental affinity can be removed with the Magic Blockade, Darkness Trap, or the Strength Drain Aura.

  • Goblin with fire affinity.
  • Goblin with lightning affinity.
  • Goblin with poison affinity.

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