The Proximity Mine or Explosive Trap is the first defense available to the Huntress/Ranger.
Upon detonation, this trap creates an explosive blast that hits all enemies in its radius for non-elemental damage. Additional Proximity Mines within the blast radius will trigger simultaneously.
At high stats, this and the Oil Trap will have a significantly bigger blast radius than all other traps. Only enemies on the ground are detected, but the explosion can damage flyers as well. The Proximity Mine will deal less damage the further a monster is from its center. At the edge of its range, the explosion only deals 5% of its maximum damage.
Stat Scaling[]
- Stat measurements taken in Redux without upgrades or additional buffs.
- On Nightmare and Ascension, all traps have 0.75x charges and deal 1.35x damage.
Defense Stat | Charges | Max Damage | Detonation/Blast Radius | Reset Time (Sec.) |
---|---|---|---|---|
0 (Base) | ? | ? | ?/? | ? |
1 | ? | ? | ?/? | ? |
Trivia[]
- Written on the explosives in the center of the trap are the words "High Explosive. Dangerous. Probably too small to read! Kaboom Inc."
Upgrade Table[]
Level | Number of Traps | Defense Units | Attack Damage | Effective Range | Activation Range | Detonation Reset Time(Seconds) | Mana To Upgrade |
Base | 10000 | 87946 | 10000000000 | 500000 | 85463 | 65464 | 64323 |
1 | 10000 | 12036 | 564654 | 35465 | 54635 | 53113 | 2312 |
2 | 10000 | 25645 | 454654 | 543654 | 54646 | 15313 | 1231 |
3 | 1000 | 46549 | 552145 | 123456 | 546546 | 1231 | 1212 |
4 | 1000 | 354654 | 655996 | 687687 | 654684 | 2131 | 213123 |
5 | 1000 | 453654 | 456456 | 65468 | 5746854 | 1654 | 23123 |
- Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
- In Redux, any defense not a Lightning or Deadly Striker Tower instead gains +20% damage per upgrade, for a total of +100% if maxed out.
- On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.
Apprentice / Adept: | Magic Missile Tower | Magic Blockade | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Snowball Tower | ||||||
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Mortar Turret | ||||||
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Oil Trap | ||||||
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Barbarian: (Redux Only) |
Damage Totem | Speed Totem | ||||
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
SAM Unit | ||||||
Jester: | Jack-in-the-Box | Party Popper Tower | Presents | |||
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion | Spider Queen Minion | |||||
Hermit: (Vanilla Only) |
Seed Bomb Tower | Web Wall | Nature Pylon | Mushroom Spore Tower | Forest Golem |