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The Reflection Beam is a Series EV defense that reflects a majority of enemy projectiles for increased damage. Exactly 25 HP is lost per reflected projectile.
Properties[]
Deflectable Projectiles[]
- Dark Elf Archer arrows
- Dark Elf Mage fireballs
- Ogre poison snot balls
- Wyvern fireballs
- Djinn elemental projectiles
- Spider webs
- Copter and Siege Mech rockets
- Goblin Cupid arrows
- Mega Snowman snowballs
- Flying Mech projectiles
- Enemy mage tower projectiles
- Wasp venom spit
- Antihero weapon projectiles
*In Redux, these projectiles can also be reflected on Ascension difficulty:
- Goblin Mech rockets.
- Ancient Dragon fireballs.
When a Projectile is Reflected[]
- The Reflection Beam takes 25 damage.
- The projectile instantly becomes 'friendly,' meaning that it can no longer damage defenses or players.
- The projectile's damage is multiplied by a factor (depending on Beam Damage and upgrade level).
- The projectile loses all vertical momentum; once reflected, it will ALWAYS travel perfectly horizontal. The reflected direction depends on the angle the projectile hit the beam.
- Rockets from Goblin Copters do not home in on monsters.
- Its height is sufficient to reflect everything without allowing anything over the top.
Stat Scaling[]
- Stats measurements taken from 1-DU beams without upgrades or extra buffs.
- The Reflection Beam has more health and a higher damage multiplier on Nightmare and Ascension.
General[]
Defense Stat | Health | Reflected Damage Multiplier |
---|---|---|
0 (Base) | ? | ? |
1 | ? | ? |
Strategy[]
Reflection Beams are very useful for protecting crystals and defenses against enemy projectiles. They can prevent archers from sniping at crystals and spiders from crippling tight groups of defenses. Late into Survival Mode, they can block the ogres' poison projectiles which become a threat to defenses and the player's ability to repair them without interruptions.
These beams are particularly useful on warping core challenge maps, where commonly an Eternia Crystal will warp uncomfortably close to enemy spawns. Placing Reflection Beams between the crystal and spawn will prevent archers and mages from hitting the crystal from inside their spawn points.
On The Summit in Redux, on Ascension, reflectors can be placed in front of the dragon's landing zones to send his fireballs back at him once he is grounded.
Notes/Tips[]
- Reflection Beams can also absorb the Siege Mech's flamethrower.
- MYTH: While the Desert Goblin Sultan's shots cannot be sent back with Reflection Beams, a reflector will reduce the damage dealt by them.
Version History[]
Redux[]
- ?: Can now block the Goblin Mech's rockets and (on Ascension) the Ancient Dragon's fireballs.
Vanilla[]
- ?: Introduced with Series EV.
Apprentice / Adept: | Magic Missile Tower | Magic Blockade | Fireball Tower | Lightning Tower | Deadly Striker Tower | |
Snowball Tower | ||||||
Squire / Countess: | Spike Blockade | Bouncer Blockade | Harpoon Turret | Bowling Ball Turret | Slice N Dice Blockade | |
Mortar Turret | ||||||
Huntress / Ranger: | Gas Trap | Proximity Mine Trap | Inferno Trap | Ethereal Spike Trap | Darkness Trap | |
Oil Trap | ||||||
Monk / Initiate: | Ensnare Aura | Electric Aura | Healing Aura | Strength Drain Aura | Enrage Aura | |
Barbarian: (Redux Only) |
Damage Totem | Speed Totem | ||||
Series EV: | Proton Beam | Physical Beam | Reflection Beam | Shock Beam | Tower Buff Beam | |
SAM Unit | ||||||
Jester: | Jack-in-the-Box | Party Popper Tower | Presents | |||
Summoner: | Archer Minion | Spider Minion | Orc Minion | Mage Minion | Warrior Minion | |
Ogre Minion | Spider Queen Minion | |||||
Hermit: (Vanilla Only) |
Seed Bomb Tower | Web Wall | Nature Pylon | Mushroom Spore Tower | Forest Golem |