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Shock Beam is a Series EV defense. It costs 55 mana and 2-6 DU to summon, depending on its length.

This beam functions similar to traps. When an enemy intersects it, the Shock Beam does lightning damage all enemies along its length and briefly paralyzes them in place. The beam must then recharge before it can attack again, and it has a limited supply of charges. If fully exhausted, the beam will go down. Enemies with a lightning affinity are completely immune to this defense.

In Redux, enemies killed by the Shock Beam explode, dealing 25% of their max HP worth of damage to surrounding mobs. The beam must land the killing blow(s) to trigger this effect.

Stat Scaling[]

  • Stats measurements taken from 2-DU beams in Redux without upgrades or extra buffs.
  • The Shock Beam deals 1.625x more damage on Nightmare and Ascension.
Defense Stat Charges Damage Stun Time (Sec.) Attack Rate (Sec.)
0 (Base) ? ? ? ?
1 ? ? ? ?

Version History[]

Redux[]

  • ?: Massively buffed.
    • Damage scaling increased.
    • Enemies the Shock Beam kills explode for 25% of their max HP worth of AoE damage.

Vanilla[]

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