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Spike Blockade is a Squire / Countess tower used for barricades. It has the most health of all hero towers, and can slightly damage enemies that near its spikes. The Spike Blockade is most useful when the party wishes to block off a bottleneck or protect another tower. It is also 30% larger than the Apprentice Magic Blockade. In terms of damage, the Spike Blockade is not very efficient, and in most cases the Squire's other towers will do a much better job of killing. However, because it by far has the most hit points of any blockade, it is a very effective line of defense when supported by other towers.

The squire's tower range and tower attack rate stats do not affect the spike blockade. The maximum range at which a unit can be damaged is 2.25, and a unit can only be damage once every 0.4 sec.

Upgrade Table

Level Health Defense Units Damage Upgrade Cost
Base 704 3 43 30
TowerUpgraded 1 1219 3 84 100
TowerUpgraded 2 1729 3 129 200
TowerUpgraded 3 2583 3 210 400
TowerUpgraded 4 3512 3 305 700
TowerUpgraded 5 9119 3 418 1220
  • Upgrading a hero defense increases its damage by 10% per level and its health, lifespan or detonation count by 20%. A fully upgraded defense will have +50% damage and +100% health/lifespan/detonation count.
  • On the other hand, upgrading a defense treats as if the builder's Range and Defense Rate stats were higher. A level 1 turret receives a +2 bonus, while a level 5 turret gets +36.
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