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Squire Guide For Console (1 Stop For Everything)

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Console Welcome To Omni's Xbox (Console) Squire Guide. By OmniSquire Version:.2


Good Resources

Player and Item Handbook

Elements

Maps Main Page

Other Guides

Finally's Squire Guide (being updated by me. Using his Style and his recommendations. So it will be updated to what he had previously just with current patch information for PC and console)

Step By Step Exp and Mana Farming Guide (good information but more PC specific Information)

RevWhatever's Squire Guide (Look Here for Actual Mission/ Campaign Information)

Getting Started

First of all there are some key choices you need to make from the start

  1. Chose Your Build
  2. Omni's Build Information
  3. Chose Your Playstyle
  4. Commitment Level
  5. Solo Or Teamplay

Chosing Your Build

Because of the restrictions of the console my opinion is that there are only 2 types of builds for us console players. Tower and Hero. The Hybrid builds to don't have much effectiveness in console play because of the lack of super-loot and end game gear we are unable to obtain. I will only be showing you the two builds I have on the console but there are other people.


Leveling up a toon to level 70 nets you 299 stat points to allocate.
So you can basically max 4 skills and
then have 19 points to do with what you like!

Build Information

Omni's Console Build Information

Hero Stats
Player Health
Player Health: Increases the Heroes Health at a diminishing rate. (Max 70)
Player Damage
Player Attack: Modifies the damage of the non-elemental portion of a Heroes weapon by a diminishing percent. (Max 70)
Player Speed
Player Speed: Increases the Heroes walking speed. (Max 70)
Player Rate
Player Cast Rate: Increases the rate the Heroes create, repair and upgrade towers. (Max 70)
Tower Stats
Defense Health
Tower Health: Increases the Health of Heroes Towers at a diminishing rate. (Max 70)
Defense Damage
Tower Attack: Modifies the damage of the Heroes towers by a diminishing percent. (Max 70)
Defense AOE
Tower Range: Increases the attack range of the heroes towers by a diminishing percent. (Max 70)
Defense Rate
Tower Speed: Increases the attack speed of the heroes towers by a diminishing percent. (Max 70)
Hero Skills
Circular Slice
Circular Slice: The Squire spins in 3 circles doing 3 quick attacks. All attacks get a damage and knockback modifier of about 2-3 times normal.
BloodRage Wheel
Blood Rage: Increases the Squires attack and walking speed, at the cost of mana. The Squires damage resistances are reduced for the duration.

These Elements Were Borrowed From Player and Item Handbook and modded to show the Console only Stats

Build Table

Player Health
Player Damage
Player Speed
Player Rate
Defense Health
Defense Damage
Defense AOE
Defense Rate
Player Health Player Damage Player Speed Player Build Speed Tower Health Tower Damage Tower Attack Area Tower Attack Rate Total

Hero Build Stats

Build 1

70 70 70 70 19 0 0 0 299

Hero Build Stats

Build 2

70 70 39 70 25 25 0 0 299

Tower Build Stats

Build 1

0 0 22 22 70 70 45 70 299

Tower Build Stats

Build 2

0 0 60 29 70 70 35 35 299

Hero

The first Build i have listed is solely for a DPS Build where you as a squire would be Running around DPSing monsters to death. The extra stats are added to the tower health to create 1 a place for them to go and 2 so while your running around your towers have some health so that you can get around to all the places and kill the attacking mobs (groups of monsters).

The second Build i have is a Hero dps build but with more emphasis on Keeping crystals Alive rather then just running around like a crazy person and killing things. The second build allows you as the player to do more dps and be very quick late game while simultaneously having some tower and defense damage to be able to do harder challenges.


Tower

The first Tower build i have here focuses on the towers themselves. You will have to have some hero speed and some hero build rate to be able to capitalize on this build. upgrading will become a chore. This build has a lot of Tower AOE (area of Effect) (Tower Range). This can be good and bad. Harpoon Turrets will benefit from this and also Bowling Ball Turrets but not much else will benefit from this build. So i suggest build number 2.

The second tower build is the one i am currently using on my Console squire. It is by far the best tower build i have found and tested But it fits my playing style (see below). This build focuses on tower attack and fast tower placement and upgrading. This build is what i have used with some success to complete a lot of the missions.

What Kind of Towers Do I Get as a Squire?

Click the names of the turrets to see the full page.

Spike Blockade

Spikeblockade
The Spike Blockade is a Squire tower used for barricades. It has the most health of all towers, and can slightly damage enemies that near its spikes. The Spike Blockade is most useful when the party wishes to block off a bottleneck or protect another tower. It is also 30% larger than the Apprentice Magic Blockade. In terms of damage, the Spike Blockade is not very efficient, and in most cases the Squire's other towers will do a much better job of killing.


Bouncer Blockade

Bouncertower
The Bouncer Blockade is a Squire tower that knocks back nearby enemies, damaging them and keeping them away from your towers. Having medium damage and high health with a relatively low Defense Units requirement, the Bouncer is useful for most situations that require an area to be blockaded; it can also be used to knock enemies off of edges or into other towers. Its low cost makes it helpful for soloing squires in the first wave of many levels.

Harpoon Turret

Harpoontower

The Harpoon Turret is a large crossbow with a wide range and medium-high damage. Its attack rate is slow, but its ability to penetrate enemies makes it a good tower for choke points and intersections.


Bowling Ball Turret

Bowlingballtower

The Bowling Ball Turret, sometimes called the cannon, is the fastest ranged Squire tower. It also has the longest range of any Squire tower. The downside is that it has the smallest cone of attack, and the ball has to roll making it impossible to hit air units, fire uphill, or cross uneven terrain. When the ball impacts a target, it will knock it back and bounce off to continue rolling and potentially hit another target.



Slice N Dice Blockade

Slicendiceblockade
The Slice N Dice Blockade, colloquially known as the Spinner, is the highest-level tower that the Squire has access to. The tower has a small warm-up time before attacking and obtaining maximum damage, but it inflicts the most damage over time on a single enemy out of any of the Squire's towers. If a party has extra defense units, then these towers are a good replacement for less costly blockades. The health on these towers is high but they do require the player to repair them occasionally, as Kobolds and Dark Elf Archers almost always hit them if not accompanied by other towers. For a soloing Squire, the Slice N Dice is particularly effective because it combines high health with good damage output.

What are My Skills?

Circular Slice

Circular Slice

is a Squire skill unlocked at Level 5 that makes the squire do a spin attack that damages and knocks back targets in a large radius around the squire.

Usage

The move is best used when surrounded by many monsters, as the knockback allows the Squire to escape. This skill should be limited when the Squire needs a quick escape. It is also worth noting that the knockback effect is modified by the weapon the Squire is holding so a higher knockback skill will push the monsters back farther.

Leveling and costs

The damage of Circular Slice is based on the weapons' base and elemental damage, player damage stat and skill points in circular slice. The skill will cost 60 mana per use regardless of how many skill points are invested in circular slice.


Blood Rage
Blood Rage

is an ability of the Squire that is unlocked at level 20. Under its effect, the Squire's damage and speed is greatly increased.

Usage

Blood Rage is a skill best used against bosses. Because of its mana cost, it is advised to use this only against bosses, in dire situations, and when all of the defenses are built and fully upgraded. Blood Rage is particularly effective in the Ogre Crush and Monster Fest challenges.

Leveling and costs

The mana cost each second is 30 during the first 8 seconds, but after that becomes a quadratic sequence where the new cost each second is approximately the previous value plus the current number of seconds since Blood Rage was activated.

Adding more points to the skill increases the damage dealt and reduces the amount of mana needed after the start mana is used. The starting mana amount is not reduced.

What Is My Playstyle?

Quick

Slow

Damage Fast

Damage Slow

'Tower Focus'

Hero Focus

What Kind of Pet (Familiar) Should/Can I Get?

Obtainable on Console Version

Squire Guardian
Suire Guardian
Rarity Special Platforms
Unique Improves the damage resistance of one or more nearby hero defenses. Console
Where
Complete The Summit on easy/normal/hard difficulty as a Squire
Squire Animus
Squire Animus
Rarity Special Platforms
Uncommon Fires heroic arrows, which become stronger based on your hero's attack rating. Console
Where
Complete The Summit on Insane and Nightmare difficulty as a Squire


Griffon
Griffon
Rarity Special Platforms
Common Splash lightning damage up to 3 projectiles. Console
Where
Reach wave 15 of The Deeper Well on Survival/Pure Strategy
Steam Robot
Steam Robot
Rarity Special Platforms
Uncommon Physical melee AoE damage Console
Where
Reach wave 15 of Foundries and Forges on Survival/Pure Strategy
Serpent
GDragonPet
Rarity Special Platforms
Uncommon Splash poison ranged damage up to 3 bolts Console
Where
Reach wave 15 of Magus Quarters on Survival/Pure Strategy
Laser Robot
Laser Robot
Rarity Special Platforms
Uncommon Shoots laser beams from its eyes that pierce enemies and walls Console
Where
Reach wave 15 of Alchemical Laboratory or The Throne Room on Survival/Pure Strategy
Tiger
Minitiger
Rarity Special Platforms
Common Physical melee damage Console
Where
Reach wave 15 of Castle Armory on Survival/Pure Strategy
Genie
Geniepet
Rarity Special Platforms
Rare Gives mana based on physical damage done Console
Where
Reach wave 15 of Hall of Court on Survival/Pure Strategy
Fairy
Fairy Icon
Rarity Special Platforms
Rare Heals nearby players much like the Medic Console
Where
Reach wave 15 of Royal Gardens on Survival/Pure Strategy
Hawk
HawkPet
Rarity Special Platforms
Common Physical ranged damage Console
Where
Reach wave 15 of The Ramparts on Survival/Pure Strategy


Imp
Demon
Rarity Special Platforms
Rare Repairs nearby towers, much like the Engineer Console
Where
Reach wave 15 of Endless Spires on Survival/Pure Strategy
Dragon (Familiar)
Dragonpet
Rarity Special Platforms
Common Deals splash fire damage with up to 3 projectiles Console
Where
Reach wave 15 of The Summit on Survival/Pure Strategy
Hamster
Hamp
Rarity Special Platforms
Rare Fires multiple arrows dealing physical damage Console
Where
Reach wave 15 of Glitterhelm Caverns or Servants Quarters on Survival/Pure Strategy


Shroomite
Shroomite
Rarity Special Platforms
Rare The Shroomite slows enemies with its attacks. PC (Not Yet On Console)
Where
Reach wave 15 of Mistymire Forest on Survival/Pure Strategy
Chicken
Trendychicken
Rarity Special Platforms
Ultra-Unique Deals Heroic splash damage with both ranged and melee attacks. Knocks back enemies in melee and shoots eggs at distant monsters. Console
Where
Unlock all achievements in the game
Giraffe on Treadmill
Giraffe on Treadmill
Rarity Special Platforms
Ultra-Unique Extra base stats Console
Where
Complete wave 25 on Survival Mode on any difficulty (wave 30 for consoles)

OMG I NEED ARMOR!!!!

Level Requirement Chart (Console)

Leather Mail Chain Plate Pristine
Torn 0 0 0 0 0
Worn 3 3 3 3 3
Stocky 7 7 7 7 7
Solid 9 9 9 10 10
Sturdy 11 12 12 13 13
Polished 14 15 16 16 16
Shining 17 18 20 21 22
Powerful 22 22 24 27 28
Amazing 23 27 30 32 34
Epic 26 31 34 38 40
Legendary 29 35 38 44 50
Godly 32 40 40 50 60


Types

Armor can come in 5 different types, which affect their appearance and armor set bonus. Armor type is the second to last word of an armor's name, while the last is always the slot of the item. Armor type does not affect the armor's stats; Leather armor has the same chance of having good stats or a damage reduction quality as Pristine armor.


Type Helm Chest Gloves Boots
Leather
Leatherhelmicon
Leatherbodyicon
Leatherglovesicon
Leatherbootsicon
Mail
Mailhelmicon
Mailbodyicon
Mailglovesicon
Mailbootsicon
Chain
Chainhelmicon
Chainbodyicon
Chainglovesicon
Chainbootsicon
Plate
Platehelmicon
Platebodyicon
Plateglovesicon
Platebootsicon
Pristine
Pristinehelmicon
Pristinebodyicon
Pristineglovesicon
Pristinebootsicon

What Weapon Is the Best and What Do I Upgrade?

The Heretic - Insane Wizardry 136 base damage, 145 elemental damage, 12 knockback, 94% block, 29 upgrades 27 Blood Rage

The High Five - Medium/Hard Ogre Crush 121 base damage, 174 elemental damage, 7 knockback, 99% block, 29 upgrades 17 hero attack

Mobile Moxie - Insane No Towers Allowed 178 base damage, 144 elemental damage, 7 knockback, 94% block, 29 upgrades 27 tower health

Ogre Safety Razor - Medium/Hard Unlikely Allies 129 base damage, 189 elemental damage, 7 knockback, 94% block, 29 upgrades 17 Circular Slice Note: The randomizer value for a hard level drop of this is fairly low (1.16 if it means anything to you); don't be shocked if it takes a LONG time to farm a particularly good one. The highest attack values I could simulate were 2-3 less than what I have listed.

The Pinioner 103 base damage, 145 elemental damage, 7 knockback, 94% block, 29 upgrades 17 tower range

The Quiescence - Insane Moving Core 132 base damage, 145 elemental damage, 7 knockback, 94% block, 29 upgrades 17 hero speed, 17 hero casting speed


You Chose... Most people like The High Five and the Mobile Moxie... But Then again it depends on your build and your intent.





Weapon Type Comparison Table

Weapon Type Swing Speed Damage per Hit Attack Range
Swords Fast Low Normal
Hammers Slow High Normal
Axes Normal Normal Normal
Shields Very Fast Low Small
Gauntlets Very Fast Low Small


Before deciding to upgrade a weapon, it is worth looking at the strength of the items (i.e. torn, worn, sturdy, etc.) to get a basic idea of how upgrade-able it is, and how long you will probably want to keep it. Upgrading is not a cheap process, so spend wisely.

How to Upgrade!

I only upgrade godly weapons or weapons from challenges or Bosses. These are the only weapons worth upgrading.

There are two methods to upgrade items:

  1. Using the lockbox:
  • Go into the lockbox
  • Click on Hero Info or X
  • Click on an item
  • click A
  • Hold down the right trigger to invest in it (cost is shown on lower right side), and press A to confirm


  1. By using the tavernkeep:
  • Store items to be upgraded in your lockbox (sell all of your junk items to avoid clutter)
  • Talk to the shopkeeper
  • Select Items, on the left side of the menu
  • Choose the item you wish to upgrade
  • Hold down the right trigger to upgrade (cost is shown on lower right side), and press A to confirm

Items will usually have multiple levels to be upgraded (shown at the bottom of the item picture), so you can keep going till they are all full. It is also important to note that all of your characters share the lockbox items and money (mana).

End-Game Goals

  • Full Godly Gear (There is no Mythical for us Console Players)
  • Good 30+weapon
  • a build you enjoy
  • A good pet

Console Player FAQ

List of Things Not Coming To Console as of Jan 21, 2012

  • Nightmare Mode
  • New Classes
  • Super Loot
  • Holiday Events
  • Assualt Maps

Unfortunately no we wont be getting any of the new DLC. See here for more info Console DLC News

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