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Tower Buff Beam
The Tower Buff Beam is a Series EV defense. It greatly increases the effectiveness of other hero defenses along the length of its beam by a variable multiplier improved by the EV's 'Beam' stats.


Use

Any defense touching the beam or its nodes has its stats increased by a variable amount. The effect can be increased by a small amount by increasing the corresponding 'Beams' Stats.

  • Damage Boost: Multiplier improved with points invested in the 'Beam Damage' stat.
  • Resistance Boost: Multiplier improved with points invested in the 'Beam Health/Beam Charges' stat.
  • Range Boost: Multiplier improved with points invested in the 'Shock Beam Stun Time' stat.
  • Attack Rate Boost: Multiplier improved with points invested in the 'Beam Reset Time/Beam Damage Rate' stat.

Leveling and Costs

  • The Tower Buff Beam has a base cost of 70 mana.
  • Based on length, the Tower Buff Beam can range from 4-6 Defense Units.

Notes

  • The Tower Buff Beam stacks with the Monk's Tower Boost, but not with a guardian pet's Defense Boost. If a guardian is used on a buff beamed defense, the stronger boost takes precedence over the other.
  • The beams themselves can not be boosted by Guardians or each other.
  • Tower Buff Beams do not have hit points, and do not require any upkeep. They will perpetually boost defenses until any boosted defense is removed. Tower buff beams are instantly destroyed under the following conditions:
    • Any buffed defense is destroyed by brute force
    • A Djinn completes their spell to instantly destroy the beam itself or any boosted defense
    • A Trap or Aura is exhausted
    • Selling a buffed defense outside of Build Phase
  • The following effects do not destroy the buff beam:
  • It is more damage-effective and mana-efficient to upgrade the buff beam rather than what it is buffing, even to the final upgrade. Not only does it upgrade all defenses in range, the buff beam increases each attribute more than upgrading that defense individually. This comes at a risk though; if the beam is destroyed, the player is left with a much weaker defense than if each defense was upgraded individually.
  • The diminishing returns on each stat are as follows (stat points will barely affect the stat after this is reached):

      Defense boost: 1645 tower health which is 2.00

      Defense damage: 1636 tower damage which is 2.20

      Defense range: 886 in shock beam reset time which is 1.59

      Defense attack speed: 1074 in Beam reset time which is 1.72

Buff Beam Data Tables

Buff Beam multipliers with no points invested in any of the 'Beams' stats.
Boost Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Damage 1.03 1.19 1.34 1.50 1.66 1.82
Resistance 1.05 1.19 1.33 1.47 1.62 1.76
Range 1.05 1.17 1.23 1.29 1.41 1.53
Attack Rate 1.05 1.18 1.25 1.33 1.46 1.59
Effect of Points into BEAM DAMAGE on Damage Boost
Stats Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
0 1.03 1.19 1.34 1.50 1.66 1.82
5 1.12 1.24 1.38 1.52 1.68 1.83
10 1.15 1.27 1.40 1.54 1.69 1.84
20 1.18 1.31 1.43 1.57 1.71 1.86
50 1.23 1.36 1.49 1.62 1.76 1.90
100 1.28 1.40 1.53 1.67 1.80 1.94
200 1.32 1.45 1.59 1.72 1.86 2.00
500 1.38 1.52 1.66 1.80 1.94 2.08
Effect of Points into BEAM HEALTH on Resistance Boost
Stats Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
0 1.05 1.19 1.33 1.47 1.62 1.76
5 1.11 1.23 1.35 1.49 1.63 1.76
10 1.13 1.25 1.37 1.50 1.63 1.77
20 1.15 1.27 1.39 1.52 1.65 1.78
50 1.18 1.30 1.42 1.55 1.68 1.81
100 1.21 1.33 1.46 1.58 1.71 1.83
200 1.24 1.36 1.49 1.61 1.74 1.87
500 1.28 1.41 1.53 1.66 1.79 1.92
Effect of Points into BEAM STUN on Range Boost
Stats Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
0 1.05 1.17 1.23 1.29 1.41 1.53
5 1.07 1.18 1.24 1.30 1.41 1.53
10 1.08 1.19 1.24 1.30 1.42 1.53
20 1.08 1.19 1.25 1.31 1.42 1.53
50 1.09 1.20 1.26 1.32 1.43 1.54
100 1.10 1.21 1.27 1.33 1.44 1.55
200 1.11 1.22 1.28 1.34 1.45 1.56
500 1.12 1.24 1.29 1.35 1.46 1.57
Effect of Points into BEAM RATE on Attack Rate Boost
Stats Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
0 1.05 1.18 1.25 1.33 1.46 1.59
5 1.09 1.21 1.27 1.34 1.46 1.59
10 1.10 1.22 1.28 1.35 1.47 1.60
20 1.12 1.23 1.29 1.36 1.48 1.60
50 1.14 1.26 1.32 1.38 1.50 1.62
100 1.16 1.28 1.34 1.40 1.51 1.64
200 1.18 1.30 1.36 1.42 1.54 1.66
500 x x x x x x

Attack Rate Breakpoints

This table highlights the Attack Rate Boost, (ARB), multiplier breakpoints in relation to 'Beam Damage Rate', (BDR), Stat allocation. This is for the Maximum level buff beam as in it shows 3 stars.

BDR ARB
0 1.59
10 1.60
24 1.61
43 1.62
67 1.63
98 1.64
138 1.65
189 1.66
254 1.67
336 1.68
440 1.69
572 1.70
739 1.71
949 1.72
1213 1.73
1545 1.74
1961 1.75
2482 1.76
3133 1.77
3946 1.78


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