The War of the Djinn challenge is part of the Quest for the Lost Eternia Shards - Part 2: Moraggo Desert Town DLC.
The goal of the challenge is to kill the Djinns, and rub their lamp to convert them to your side.
Gameplay[]
After players kill a hostile Djinn, it leaves a small trail as they're sucked into one of the many lamps around them. Furthermore, the occupied lamps can be located audibly by the noise they make. The bonging sound gets stronger as players get closer. Occupied lamps also jump up and down and emit pink and purple smoke.
A friendly Djinn will spawn when players rub an occupied lamp, upgrading your defenses and attacking enemies. Each wave is completed by recruiting the required number of friendly Djinn.
This challenge is best done with 2 players. Note that when actively playing with 4 players, there tends to be a lag issue.
Trivia[]
- Friendly Djinn are shown to be damaged by the Monk's Electric Aura. However, the Djinn do not take any damage.
Reward[]
- Easy | Medium | Hard
- Insane | Nightmare
- Completing this challenge on Ascension difficulty awards both the Shai Hulud & Genie King's Shardstaff.
https://i.imgur.com/IHWYC1S.jpeg
Challenge Details[]
Recommended Level: 45 | Challenge Information | |||||||||||||||||||||||||||||
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Number of Crystals | Number of Waves | |||||||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||||||
Defense Units | Starting Mana | |||||||||||||||||||||||||||||
160 | 1200 | |||||||||||||||||||||||||||||
Hazards | Mana Per Round | |||||||||||||||||||||||||||||
Falling Into Gaps Falling Off Map |
600 | |||||||||||||||||||||||||||||
Spawn List | ||||||||||||||||||||||||||||||
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